GENERATION ONE TECH SPEC ARCHIVE
AUTOBOTS
Air Patrol
Micromaster
Function: Air Defense
" Keep your eye to the sky. "
" Look out below. " - Blaze Master
" Victory reigns from above "
- Eagle Eye
" The sky’s the limit. " - Sky
High
" You can’t hit what you can’t see. " -
Tread Bolt
Strength: 8 Intelligence: 10 Speed: 9 Endurance:
8 Teamwork: 8 Courage: 8 Cooperation: 6 Skill: 10
An elite corps of top-notch fliers. Considered
the best aerial fighters to ever take to the
skies. Revered by their fellow Autobots for their
ability to neutralize enemy encampments
without destroying the surrounding area. Fast,
fierce, efficient fighters. Able to emit
circular force field that's impervious to most armaments
when flying in a "V" formation.
Also armed with high intensity heat lasers and long-range
communications systems. All
equipped with sub-orbital travel capabilities.
Usually commissioned for the Autobot's
most dangerous special air missions.
Afterburner
Technobot
Function: Gunner
" Following leaders leads nowhere. "
Strength: 7 Intelligence: 6 Speed:
6 Endurance: 6 Rank: 5 Courage: 9 Firepower: 7
Skill: 7
Quick to anger, even quicker to attack.
Defiant, uncooperative, nasty tempered. Hates
authority. In vehicle mode, uses solid
rocket fuel packs to boost speed to 450 mph. Tires
secrete adhesive that enables him to drive
up most walls. Carries 2 laser-guided incendiary
missiles, rapid-fire plasma pulse cannon.
In robot mode, uses semi-automatic sonic blaster
pistol. Combines with fellow Technobots
to form Computron.
Air Raid
Aerialbot
Function: Warrior
" If you look first, you may not leap. "
Strength: 5 Intelligence: 7 Speed:
9 Endurance: 7 Rank: 5 Courage: 10 Firepower:
8 Skill: 7
Prefers streaking into a cluster of Decepticons
to shooting at them from long range...
" That always sparks their wires! ", he says.
Tactically the most fearless Autobot, but
really just wants to have fun. Flies
at Mach 2.5 with 1500 mile range. Carries air-to-air
heat seeking missiles. Uses torque rifle
whose beam applies 80,000 psi of rotational force.
Forms Superion
with fellow Aerialbots.
Astro Squad
Micromaster Combiner
Function: Interstellar Defense
" The price for freedom is always high! "
" There’s no speed limit to where we drive. " -
Barrage & Heave
" There’s no speed like light speed! " -
Blast Master & Phaser
" Peace in space means peace on Earth and throughout
the universe! " - Missile Master &
Moonrock
Strength: 10 Intelligence: 8 Speed: 10
Endurance: 6 Teamwork: 7 Courage: 7 Cooperation:
9 Skill: 9
Each Micromaster Combiner in the Astro Squad detaches
from its main vehicle Mode and
can be re-attached with another Micromaster Combiner
to create exciting new galactic
special teams. Self-sufficient, metallized warriors.
The Autobots' first line of defense
against the Decepticons. Protected by an inpenetrable
coating of cyclonic steel for
withstanding maximum enemy photon blasts. Able
to travel at light speed and rocket
across the galaxies in seconds. Equipped with
an array of advanced, technological,
micro-circuitry for defensive manuvers and deep space
exploratory operations. Also
armed with an anti-gravitational device to counteract
Decepticon tractor-beam attacks.
Sometimes travel too fast and overshoot objective.
Backstreet
Triggerbot
Function: Lookout
" A moment of indecision can be your last.
"
Strength: 6 Intelligence: 6 Speed:
6 Endurance: 8 Rank: 6 Courage: 6 Firepower
7 Skill: 7
A temperamental, twitchy bundle of tightly-wound
circuits. Jumps from one mode to
another at the drop of a gasket. Constantly
jumping to the wrong conclusions. Headlights
equipped with high-intensity heat rays that
turn enemy robots into molten steel. Fires 2
independent, targetable, laser-guided proton
missile cannons. Able to accelerate up to 400
mph for 60 seconds, using rear rocket thrusters.
Battle Patrol
Micromasters
Function: Rapid Deployment Strike Force
" One good shot is worth a hundred bad ones!
"
" Good luck is the residue of good planning.
" - Big Shot
" A battle that isn't worth winnin' isn't worth fightin'! "
- Flak
" Rule the skies and the ground will bow before
you. " - Sidetrack
" It is better to strike first, then to not
strike at all! "
- Sunrunner
Strength: 9 Intelligence: 7 Speed:
6 Endurance: 8 Teamwork: 8 Courage: 9 Cooperation:
6 Skill: 8
This tough-talking, battle-hardened foursome
believes that the best offense is one that's
fast, furious, and ferocious! They don't
slow down until the enemy has been defeated and
thrown into the scrap pile! With this
in mind, Big Shot, Sidetrack, Flak, and Sunrunner
use their brute force capabilities to hammer
their Micromaster adversaries with devastating
attacks!
Battlefield HQ
(Full-Barrel
& Overflow
)
Micromaster Combiner Base
Function: Regional Ground / Air Defense
" Speed and power are the driving force for victory!
"
Strength: 10 Intelligence: 6 Speed: 7 Endurance:
5 Teamwork: 7 Courage: 9 Cooperation: 10 Skill:
7
Keeps the peace on land and in the air! Full-Barrel
and Overflow use their overpowering
size to rumble to victory over any Decepticon adversary.
Highly mobile, stock-piled to
the max with energon defense armaments, including twin,
wing-tip rocket launchers,
pivoting high-intensity heat lasers and dual concussion
mortars. Non-oxygenized,
vacuum-sealed cybernetic computer system control all
on-board weapons and energy
output. Provides safety for Autobots under attack.
Utilizing the Micromaster Combiner
feature, tractor trailer separates to form two aerial
defense crafts, then they combine to
produce sub-orbital space station!
Beachcomber
Function: Geologist
" Know the conflict within before facing the
conflict without. "
Strength: 3 Intelligence: 9 Speed:
5 Endurance: 8 Rank: 6 Courage: 6 Firepower: 1
Skill: 10
No interest in warfare; prefers long, lone
trips into deserts and along coasts...only places
he feels he can escape to and relax.
Cool-headed, low-key, personable - what Earthlings
call "laid-back". Fights when called
upon despite anti-war feelings. Range of 800 miles...
can go over very rugged terrain. Sensors
can determine chemical composition of land and
find needed resources. Susceptible to
mental stress.
Blades
Protectobot
Function: Air Support
" War's a dirty game - and I'm a dirty player!
"
Strength: 7 Intelligence: 6 Speed:
7 Endurance: 5 Rank: 5 Courage: 9 Firepower: 7
Skill: 7
Basically a street fighter - prefers using
rotor blades for slashing Decepticons rather than
for flying. Considers long-range air
attacks unsporting, cowardly. Maximum speed: 400
mph; range 1200 miles. Twin launchers
fire "smart" rockets that seek targets based on
encoded computer images. Uses photon
pistol. Combines with fellow Protectobots to
form "Defensor
".
Blaster
Function: Communications
" When the music is rockin, I'm rollin. "
Strength: 8 Intelligence: 8 Speed:
2 Endurance: 8 Rank: 7 Courage: 9 Firepower: 7
Skill: 9
Finds all Earth music interesting, but it's
rock'n'roll - good, hard and loud - that really
sparks his circuits. In the forefront
of any situation he's involved in. As AM/FM stereo
cassette player, he can perform as deck plus
receive radio signals of all frequencies with
power outputs as low as 1/1,000,000 watt.
Acts as Autobot communications center...can
transmit up to 4,000 miles. Carries
electro-scrambler gun that disrupts electrical devices.
Bluestreak
Function: Gunner
" I never met a Decepticon that I didn’t dislike.
"
Strength: 6 Intelligence: 6 Speed:
7 Endurance: 9 Rank: 5 Courage: 2 Firepower: 9
Skill: 7
Bluestreak often talks incessantly and inanely.
Lightens the situation for all Autobots with
his good-natured manner. Despite formidable
weaponry and blazing speed, he hates war.
Haunted by memory of Decepticons destroying his
home-city. Fires bombs up to 8.3
miles and lightning-like 80,000 volt beam up to
12 miles of limited accuracy. Often
inhibited by his disdain for combat.
Blurr
Function: Courier
" The faster it is, the better I like it. "
Strength: 7 Intelligence:
8 Speed: 10 Endurance: 6
Rank: 7 Courage: 8 Firepower:
7 Skill: 5
Blurr is the fastest Autobot on land.
He's a close descendent to a thoroughbred
Cybertronic race horse, and a superior messenger.
He can quickly whisk information from
one place to another. In robot mode,
he carries an electro-laser that reverses the polarity
of an enemy robot's microcircuts and leaves
them motionless. Range: 10 miles. In
vehicular mode, he can travel faster than the
speed of sound, leaving a blurred image in his
trail.
Blurr
Targetmaster
Function: Data Courier
" The faster it is, the better I like it.
"
Strength: 5 Intelligence: 7 Speed:
7 Endurance: 4 Rank: 5 Courage: 9 Firepower: 7
Skill: 7
The fastest Autobot land vehicle - and he talks
even faster; often has to be told to slow
down so he can be understood. Nervous,
high-strung, loyal, determined. Paired with
Haywire, excitable Nebulan teenager whose
impulsiveness makes him a chance
electro-laser cannon, at best. In vehicle mode, maximum
speed: 750mph, range: 1500
miles.
Brainstorm
Headmaster
Function: Biomechanical Engineer
" The strongest tyrant cannot crush freedom of
thought. "
Strength: 5 Intelligence: 8 Speed:
9 Endurance: 6 Rank: 7 Courage: 9 Firepower: 7
Skill: 8
So full of ideas that he often begins disclosing
a new one before he finishes explaining an
old one. Worked with the mysterious Nebulan
medical doctor, Arcana, to whom he's
binary-bonded, to devise new technology that
created the Headmasters. In jet Mode,
maximum speed: 5200mph. Range:
8000 miles. In robot Mode, carries high-energy
photon pulse cannons. Sometimes overheats
and shorts out sections of his
cerebro-circuitry.
Brawn
Function: Demolitions
" Might over microchips. "
Strength: 9 Intelligence: 3 Speed:
4 Endurance: 9 Rank: 5 Courage: 10 Firepower:
1 Skill: 4
To Brawn, Earth is essentially a hostile environment
-- and he loves it. Strong, rugged,
agile -- the most macho of all Autobots.
Delights in challenges. Sorry for those not as
tough as himself. Second strongest Autobot
-- can lift 190,000 pounds and knock down a
small building with one punch. High resistance
to artillery fire. Vulnerable to attack by
electromagnetic waves.
Broadside
Triple Changer
Function: Air & Sea Assault
" I like the sea far away and my feet on the
ground. "
Strength: 8 Intelligence: 8 Speed:
9 Endurance: 8 Rank: 6 Courage: 9 Firepower:
7 Skill: 7
Doesn't like transforming into carrier or jet
-- gets seasick on water, has fear of heights.
Effective, valiant warrior, but other Autobots
wish he wouldn't gripe so much. Expands
to 1200ft length as carrier, capable of landing
jets and carrying other Autobots. 15,000
mile range, 40 knots maximum speed.
Projects 80,000 volt electric field around himself in
jet mode. Has high-energy plasma-pulse
gun and shattering vibro-ax in robot mode.
Bumblebee
Function: Espionage
" The least likely can be the most dangerous.
"
Strength: 2 Intelligence: 8 Speed:
4 Endurance: 7 Rank: 7 Courage: 10 Firepower:
2 Skill: 7
Small, eager, and brave, Bumblebee acts as
a messenger and spy. Due to his small size, he
dares to go where others can't and won't.
He idolizes the bigger Autobots, especially
Optimus Prime and Prowl, and strives to be
accepted. He is the most energy efficient
and has the best vision of all the Autobots.
He can go underwater for reconnaissance and
salvage missions. Although physically
the weakest Autobot, his stealth more than
compensates for this inadequacy.
Bumblebee
Action Master
Function: Espionage
" The least likely can be the most dangerous.
"
Strength: 3 Intelligence: 8 Speed:
5 Endurance: 7 Rank: 9 Courage: 10 Firepower:
5 Skill: 10
By proving himself on countless missions,
he has overcome his lack of size and strength to
become the Autobot's top spy. Those
who laughed at him, be it friend or foe, now treat
him with respect. An eager, good-natured,
daring warrior. His turbo-powered backpack,
Heli-Pack, has a flying range of 1200 miles.
Also serves as an aide in reconnaissance by
transmitting pictures back to Bumblebee.
It has a maximum speed of 280mph, and can
convert to a high-powered air rifle.
Bumblebee
K-Mart Legend
Function: Espionage
" The least likely can be the most dangerous. "
Strength: 7 Intelligence: 8 Speed:
4 Endurance: 8 Rank: 8 Courage: 10 Firepower: 6
Skill: 7
A free-wheeling, fun-loving Autobot. Recommissioned
as a Pretender, this formerly tiny
titan is now bigger and better than before.
Outer shell equipped with titanium armor,
sonic blaster, and turbo-thrusted rocket pack.
Reinforced helmet equipped with
multi-band radio transmitter and thermal tracking
meters. Inner robot armed with laser
pistol. Car mode also equipped with X-ray
lasers in headlights that can burn through solid
rock. Entire frame, chassis and outer armor
refortified for added endurance and fighting
power on the battlefield.
Bumblebee
Pretender Classic
Function: Espionage
" The least likely can be the most dangerous.
"
Strength: 7 Intelligence: 8 Speed:
4 Endurance: 8 Rank: 8 Courage: 10 Firepower:
6 Skill: 7
A free-wheeling, fun-loving Autobot.
Recommissioned as a Pretender, this formerly tiny
titan is now bigger and better than before.
Outer shell equipped with titanium armor,
sonic blaster, and turbo-thrusted rocket pack.
Reinforced helmet equipped with
multi-band radio transmitter and thermal tracking
meters. Inner robot armed with laser
pistol. Car mode also equipped with X-ray
lasers in headlights that can burn through solid
rock. Entire frame, chassis and outer
armor refortified for added endurance and fighting
power on the battlefield.
Camshaft
Omnibot
Function: Tracker
" Secrets are seldom kept for long. "
Strength: 7 Intelligence: 8 Speed:
9 Endurance: 9 Rank: 7 Courage: 6 Firepower: 9
Skill: 9
Rather high-strung, Camshaft’s convinced that
whenever he’s conducting spying activities,
he’s being spied on instead, but he follows
orders faithfully and reliably. Gets confidence
in his super-hard body armor. Transforms
into Savannah RX-7, armor car. Can travel at
112 mph with a top power of 480 horsepower.
Homes in on Decepticons with his
target-tracking systems. Carries RX Missile
Launcher.
Catilla
Pretender Beast
Function: Surveillance
" Stalk before you strike. "
Strength: 8 Intelligence: 7 Speed:
6 Endurance: 7 Rank: 5 Courage: 6 Firepower: 6
Skill: 9
Silent, yet vigilant. Enjoys stalking
his victims and then moving in to attack. Nothing
escapes his cunning clutches. Battle
helmet equipped with infrared sensors, long range
radar and tracking systems. Whip-like
tail can crush buildings with its iron grip.
Top-mounted turbo blaster provides phenomenal
speed and agility on the battlefield.
Maximum speed: 150 mph. Armed with air
concussion cannon, durabyllium-steel alloy
fangs and claws that can slash through the
thickest armor.
Chainclaw
Pretender Beast
Function: Ground Trooper
" The only thing for certain is uncertainty.
"
Strength: 9 Intelligence: 6 Speed:
5 Endurance: 8 Rank: 5 Courage: 4 Firepower: 7
Skill: 6
A ferocious warrior. Usually too busy
worrying to fight. Always afraid his outer shell
won't unlock, that his fuel might be low, that
his joints are rusting or almost anything
imaginable. Sometimes appears inoperative
because he worries himself to a standstill.
Outer shell is equipped with serrated thermal
claws that can sear through metal like paper.
In robot mode, armed with a double-barreled,
solid sonic energy blaster.
Chase
Throttlebot
Function: Scout
" Hunters drive; targets park. "
Strength: 4 Intelligence: 6 Speed:
6 Endurance: 4 Rank: 5 Courage: 9 Firepower:
1 Skill: 8
Impatient, overeager, usually ten miles down
the road before other Throttlebots have
shifted into gear. Likes to brag about
past exploits and future conquests. Very popular.
In car mode, can cruise at 240mph. Excellent
vision -- can see long distances in three
directions at the same time. Possesses
an array of radar dishes positioned under roof in
car mode. Prone to drive shaft and transmission
problems.
Chromedome
Headmaster
Function: Computer Programmer
" A battle plan is only as good as its programmer.
"
Strength: 6 Intelligence: 9 Speed:
6 Endurance: 6 Rank: 7 Courage: 6 Firepower: 7
Skill: 9
Spent several thousand years cruching numbers
at Cybertron's Insitute for Higher
Programming before a Decepticon attack reduced
it to a pile of smoking microchips.
Binary-bonded to Stylor
, an egotistical Nebulan more concerned with personal appearance
than warfare. In car Mode, maximum speed:
478 mph. Range: 630 miles.
Hood-mounted infra-red range finder automatically
targets roof-mounted dual lasers.
Cliffjumper
Function: Warrior
" Strike first, strike fast, strike hard. "
Strength: 4 Intelligence: 4 Speed:
7 Endurance: 4 Rank: 5 Courage: 10 Firepower:
7 Skill: 5
" Let me at 'em, " is Cliffjumper's motto.
His eagerness and daring have no equal. He's
driven by a desire to win the battle against
the Decepticons. Finds Earth terrain a
hindrance. One of the fastest Autobots.
Often uses his speed to draw fire away from
others. Shoots "glass gas" which makes
metal as brittle as glass. His recklessness often
leads to actual blow-outs and situations too
dangerous for him
Cloudburst
Pretender
Function: Space Defense
" You can't tell a bot by his cover! "
Strength: 7 Intelligence: 8 Speed:
10 Endurance: 7 Rank: 6 Courage: 8 Firepower:
8 Skill: 7
Aggressive, witty and charming, but only when
hiding in his outer shell! Wary of
everyone and everything, especially Decepticons.
Uses his outer shell to disguise his dull
personality as well as himself. Reluctant
to leave his outer shell so he can transform into
an interplanetary star cruiser, armed with particle
beam cannon. Within shell, armed with
lightning whip and thunderbolt laser
pistol.
Cloudraker
Clone
Function: Sky Fighter
" Gravity is the chain that ties us all. "
Strength: 6 Intelligence: 6 Speed:
8 Endurance: 6 Rank: 5 Courage: 7 Firepower: 6
Skill: 6
Often acts frustrated, can't reach escape velocity
and achieve orbit. Extreme
claustrophobe - feels the sky isn't big enough
for him. Usually flies as high as he can.
Terrified of being on the ground. In vehicle
Mode, uses 2 gravity-rod rifles to cause
objects to float away or crash to the ground.
Clone brother is Fastlane.
Computron
Technobot Gestalt
Function: Super Warrior
" Complete data analysis is essential for the
synthesis of successful strategy. "
Strength: 9 Intelligence: 10 Speed:
2 Endurance: 8 Rank: 7 Courage: 10 Firepower:
7 Skill: 9
He always makes the right choice...but takes
several minutes to make it, since he first
completely analyzes input from the 5 Technobots
who comprise him. Has great strength,
equipped with data processing, communications,
radar equipment. Uses Scattershot's
automatic acid-pellet gun. Chooses his
words with great care and precision -- when
Computron talks, everyone listens.
Construction Patrol
Micromaster
Function: Rapid Deployment Strike Force
" The foundations of freedom are forged on solid ground.
"
" To build is to grow. " - Crumble
" Dig in! " - Groundpounder
" Build it up, before they knock it down. " -
Neutro
" There is power in building. " - Takedown
Strength: 10 Intelligence: 8 Speed: 7 Endurance:
7 Teamwork: 8 Courage: 9 Cooperation: 9 Skill: 8
Powerhouses of metal and steel! Called to battle
to fortify and reinforce the Autobots'
front line. The first to roll in and the last
to roll out. A formidable adversary when
working as a team. Extremely smart and tremendously
strong. Known for their ability to
orginize and build a towering fortress out of seemingly
worthless junk. Each composed of
high-density titanium steel for maximum resistance
against enemy bombardment, Jet
boosters under wheels provide short term flight capabilities.
Cosmos
Function: Reconnaissance & Communications
" Reach for the stars, but never leave your
friends. "
Strength: 2 Intelligence: 8 Speed:
10 Endurance: 6 Rank: 6 Courage: 7 Firepower:
6 Skill: 9
Lonely in outer space...relieves boredom by
scaring humans by hovering over their
backyards at night or zig-zagging through meteor
showers. Can achieve Earth orbit, even
go to the Moon and back with enough fuel.
Acts as communications satellite...optical
sensors can see bicycle at 600 miles.
Has pinpoint accuracy, high-powered particle beam.
Not well suited to function on ground as robot.
Countdown
Micromaster Base
Function: Aerospace Commander
" For a world without evil, you need a universe
without evil. "
Strength: 8 Intelligence: 10 Speed:
10 Endurance: 9 Rank: 9 Courage: 10 Firepower:
8 Skill: 10
An intergalactic hero and space explorer.
A legend to beings throughout the universe and
an inspiration to his fellow Autobots.
Fought 1000 battles and circled almost a million
stars, defending the rights of the innocent.
Transforms to lunar rover with com-link disk
that enables him to control the entire defense
base from up to 30,000,000 miles away. His
interstellar rocket ship converts to mobile launch
pad armed with two energy-zapping
de-kineto cannons that freeze objects in mid-motion.
Ship is also designed to use
planetary orbits and gravitational pulls to "slingshot"
across entire galaxies in seconds.
Command base equipped with laser blasters, high-tech
repair bay, interstellar
communications center, space-tracking radar,
and high-speed launch pad.
Crossblades
Mega Pretender
Function: Ground Reinforcement
" A warrior is only as good as its weapons. "
Strength: 6 Intelligence: 8 Speed:
5 Endurance: 6 Rank: 6 Courage: 9 Firepower: 8
Skill: 9
A hyperactive, overheated sky jockey. Talks
constantly. Patrols Autobot headquarter
perimeters with lightning speed, searching for
Decepticon infiltrators. Only stops long
enough to refuel and check his weapons.
Armed with automatic 35mm machine guns,
air-to-air missiles, and a searing thermal cannon.
Also equipped with mid-flight refueling
capabilities and cloaking device that makes him
invisible. Transforms to supersonic
dragster, equipped with high-speed turbo boosters
and electro-jammers that disrupt enemy
circuitry. Outer shell chopper equipped
with metal-eating roto-blades. Combines with
dragster to form ultra-sonic helicopter equipped
with front-mounted magneto-ray that
magnetizes on impact.
Crosshairs
Targetmaster
Function: Weapons Supervisor
" Don’t shoot until you see the wires in their
eyes. "
Strength: 6 Intelligence: 8 Speed:
4 Endurance: 8 Rank: 6 Courage: 8 Firepower: 7
Skill: 9
Meticulous, cautious, some would say overcautious
-- won't take a shot unless he's sure he
can't miss...won't waste ammo.
Pinpointer, his dual rocket-propelled grenade launcher,
can lock on target in less than .0003 seconds,
but usually trusts Crosshairs to decide when
to shoot. In vehicle Mode, maximum speed:
160 mph, range: 750 miles; built for
traversing rough terrain.
Defensor
Protectobot Gestalt
Function: Super Warrior
" As long as one innocent being is threatened,
none are truly free. "
Strength: 10 Intelligence: 7 Speed:
2 Endurance: 9 Rank: 6 Courage: 10 Firepower:
8 Skill: 8
Views humans as if they were his own children
- will expend his last drop of fuel to
protect them. Seeks human friendship,
but humans fear his hulking, mechanical form.
Can lift 300,000 pounds with one hand.
Impervious to most artillery, can surround
himself with force field for brief periods.
Carries fireball cannon...shoots 2000 degree
bursts of blue fire 1.5 miles.
Dogfight
Triggerbot
Function: Aerial Combat
" Don’t fire until you see the lights of their
eyes. "
Strength: 7 Intelligence: 5 Speed:
7 Endurance: 7 Rank: 5 Courage: 10 Firepower: 7
Skill: 9
A wild, wicked street fighter of the skyways.
Never met a Decepticon he didn't want to
destroy immediately. Likes to go nosecone-to-nosecone
with his opponents in a "dance of
doom" as he puts it. Equipped with rear-mounted
fusion-powered blowtorch blasters in
jet and robot Modes. Also armed with serrated
wingtips that cut through solid steel.
Doublecross
Monsterbot
Function: Supply Procurer
" Decepticon destruction is my favorite sport...
and mine, too. "
Strength: 1 Intelligence: 6 Speed:
2 Endurance: 10 Rank: 6 Courage: 9 Firepower:
6 Skill: 7
Can't be depended on - can't even depend on
himself, since he has two minds and they
never agree on anything. A deal made with
one mind won't necessarily bind the other to
act accordingly. Ferocious, savage, hisses
when he talks. In creature mode, flies at 80
mph, has razor-sharp teeth. In robot
mode, uses rust-ray rifle to corrode enemy robots.
Doubleheader
Pretender
Function: Surveillance
" Burn, baby, burn! "
Strength: 5 Intelligence: 9 Speed:
7 Endurance: 5 Rank: 6 Courage: 8 Firepower:
6 Skill: 9
Double trouble for the Decepticons! All
functions and personality traits are divided
between his two heads - the right head sees,
smells and analyzes; the left hears, talks and
makes decisions. Cool under pressure.
Jet boosters in feet provide lightning-fast
maneuverability in the air. Coil springs
in legs also provide incredible jumping ability.
Armed with semi-automatic, acid pellet pistol.
Inner robot armed with rust-ray gun that
corrodes metal on contact.
Downshift
Omnibot
Function: Reconnassiance
" Even the quietest mission could call for
firepower. "
Strength: 7 Intelligence: 9 Speed:
8 Endurance: 8 Rank: 7 Courage: 7 Firepower:
8 Skill: 6
Proud of his participation in the cutting edge
of espionage against the Decepticons.
However, he’s somewhat restless, and will sometimes
flub his missions. When it comes to
heavy armament, however, most of his fellow
Autobots admit that they can’t compare to
him. Transforms into Celica XX with hybrid
"attack plane" mode. Has a top speed of
112 mph and generates 520 horsepower.
Carries a Rust Rifle and Dual Rocket
Launchers.
Eject
Cassette
Function: Electronic Surveillance
" Clutch hitting is the key to an effective offense.
"
Strength: 6 Intelligence: 6 Speed:
2 Endurance: 6 Rank: 6 Courage: 8 Firepower: 5
Skill: 8
An Earthen sports fanatic...sports cliches clutter
his conversation; a suprise attack is a
"fast break", a victory is a "touchdown".
Few Autobots understand but they like the
enthusiasm with which he says it. Could be
a play-by-play announcer, if given the chance.
In cassette Mode, can monitor and record local
radio and TV, decode scrambled signals,
tap telephones. In robot Mode, uses electrical
overload guns. Sometimes his internal tape
snaps when he's excited.
Erector
Micromaster Transport
Function: Construction Engineer
" Everyone loses if there's nothing to win.
"
Strength: 7 Intelligence: 8 Speed:
2 Endurance: 7 Rank: 6 Courage: 8 Firepower:
7 Skill: 9
Programmed to build and preserve. Reluctant
to destroy. Only fights when provoked.
Often uses cunning and tactical manuvering
to ensnare his enemies. A brave, respected
warrior. Equipped with titanium
belted, bullet-proof tires and alloyed exterior that's
impervious to most armaments. Crane hook with
hydraulic swing can pierce enemy armor
with deadly accuracy. Converts to battle
station armed with devastating photon cannon
and anti-aircraft machine gun battery.
Fastlane
Clone
Function: Warrior
" Either you’re out of my way or out of luck. "
Strength: 6 Intelligence: 3 Speed:
6 Endurance: 6 Rank: 5 Courage: 9 Firepower: 7
Skill: 7
A bit immature, sometimes acts like a thrill-seeking
show-off, enjoys looking for new ways
to get his kicks. Usually makes reckless
driving a way of life. In vehicle Mode, reaches
maximum speed of 220mph; maximum speed with booster
jets: 550mph (for no more
than 5 seconds). Range: 350 miles.
In robot Mode, carries 2 sonic boom rifles; one blast
can shatter foot-thick steel. Clone brother
is Cloudraker.
Fireflight
Aerialbot
Function: Reconnaissance
" When I'm flying, no enemy is safe - nor friend.
"
Strength: 7 Intelligence: 5 Speed:
8 Endurance: 8 Rank: 6 Courage: 9 Firepower:
7 Skill: 3
If Aerialbots needed pilots' licenses, this
hazard in the sky would never have gotten his!
Doesn't pay attention to where he's going since
he's too busy marvelling at scenery. Flies
at Mach 2.0 with 1000 mile range. Carries
flammable "fire-fog" missiles. Uses photon
displacer gun to disrupt enemy vision by distorting
light waves. Forms Superion with
fellow Aerialbots.
First Aid
Protectobot
Function: Doctor
" An ounce of maintenance is worth a pound
of cure. "
Strength: 4 Intelligence: 9 Speed:
4 Endurance: 6 Rank: 6 Courage: 7 Firepower:
6 Skill: 9
Hates seeing any machine in pain - even those
who don't know it, like a broken street lamp
or an overheated car. Compassionate,
cautious - will restrict an Autobot to repair bay for
faulty directional signal. Carries dual-barreled
decrystallizer cannon - weakens metal by
disrupting crystalline structure - and photon
pistol. Fists shoot laser beams used for
welding in surgery. With fellow Protectobots,
combines to form "Defensor".
Fizzle
Sparkabot
Function: Military Strategist
" Planning a battle is ten times more important
than fighting it. "
Strength: 6 Intelligence: 7 Speed:
6 Endurance: 2 Rank: 6 Courage: 6 Firepower:
1 Skill: 8
Overloads his circuits with grandiose schemes
and cheap fuel. Acts as if his true worth is
measured not by what he does, but how much he
talks about doing it. If he could run on
his own hot air, he'd go forever. In car
mode, leaves trails of flame in his path. Capable of
going from 0 to 200 mph in 8 seconds.
Prone to stalling on left turns. Possesses superior
logistics and geographical data banks.
Fortress Maximus
Headmaster
Function: Headmaser Leader
" Prepare for war, but strive for peace. "
Strength: 10 Intelligence: 10 Speed:
10 Endurance: 9 Rank: 10 Courage: 10 Firepower:
10 Skill: 9
Valiant, courageous, a warrior without peer...but
peace is his most fervent wish. Fights
only out of necessity; believes all violence is
ultimately pointless and counterproductive.
Transforms to battle station and city modes.
Armed with twin laser-guided mortars on
legs, heat-seeking dual laser blasters, and fusion-powered
photon rifle. Has
communications, detection, and repair equipment.
Controls two armored vehicles, Gasket
and Grommet
, which combine to form Cog. Head transforms to semi-autonomous
Cerebros, who is
binary-bonded to the Nebulan leader, Spike.
Freeway
Throttlebot
Function: Saboteur
" Words can cut deeper than steel. "
Strength: 3 Intelligence: 6 Speed:
4 Endurance: 6 Rank: 6 Courage: 8 Firepower:
3 Skill: 9
The Throttlebot's self-appointed comedian.
Specializes in insulting others, but gets angry
when others make fun of him. His car
radio intercepts and decodes enemy radio
broadcasts, transmitts erroneous ones instead.
Uses sonic land mines, magnetic homing
grenades, rusting agents, etc. for sabotage.
At times he laughs so hard at his jokes he
blows internal circuits and disables himself.
Gears
Function: Transport / Reconnaisance
" Nobody wins a war -- somebody loses. "
Strength: 8 Intelligence: 7 Speed:
6 Endurance: 8 Rank: 6 Courage: 9 Firepower:
1 Skill: 7
Gears is anti-social, a self-proclaimed misfit.
Finds fault in everything and everyone. Acts
this way to help cheer others up as they try
to cheer him up. Tremendous strength and
endurance. Totes heavy loads long distances.
Launches to height of 20 miles, floats down
on compressed air. Becomes an easy target
due to limited manuverability. Can detect
infared.
Getaway
Powermaster
Function: Warrior
" Run hot, but always keep your cool. "
Strength: 4 Intelligence: 8 Speed:
6 Endurance: 10 Rank: 7 Courage: 10 Firepower:
6 Skill: 8
An escape artist without equal. Uses finese
and logic to get out of any situation.
Possesses expert tactical and strategic military
skills. Binary-bonded to Rev, a
smooth-running, 600 horsepower racing engine.
Equipped with bullet-proof windows and
shell-resistant battle armor. Built-in onboard
computers can be programmed for
long-distance navigation. Armed with a double-barrelled,
plasma-shell shotgun.
Goldbug
Throttlebot
Function: Espionage Director
" To know others you must know yourself first.
"
Strength: 9 Intelligence: 6 Speed:
4 Endurance: 8 Rank: 8 Courage: 10 Firepower:
1 Skill: 7
Has the mind of the Autobot Bumblebee,
but new, improved body. More serious,
assertive, mature than he was. Realizes
what others think of him isn't nearly as important
as what he thinks of himself. Excellent
fuel efficiency; 2 1/2 times better than the next best
Throttlebot. Adaptable to underwater,
cold and hot environments. Can withstand
temperatures from -150 to 180 degrees Fahrenheit.
Grand Slam
Cassette
Function: Audio Correspondent
" The sounds of war are history speaking. "
Strength: 6 Intelligence: 8 Speed:
3 Endurance: 8 Rank: 4 Courage: 9 Firepower:
3 Skill: 7
War-weary veteran of ten thousand battles on
a hundred worlds. Dedicated his life to
recording the sounds of the Autobot-Decepticon
conflict: the nervous laughter, the cries
of pain, the blistering explosions, the chilling
quiets. Hopes his work will one day serve as
a grim reminder of the awful price of war.
Can audio-record up to 20 years of sound.
Armament is purely defensive: smoke discharger
combines with dual repulsors. With his
partner Raindance
, combines to form Slamdance.
Grapple
Function: Architect
" Beauty is in everything except war. "
Strength: 8 Intelligence: 8 Speed:
3 Endurance: 4 Rank: 7 Courage: 7 Firepower:
7 Skill: 9
On Cybertron, his buildings are considered
works of art. On Earth, his ideas are limited
by war. Takes pride in his work,
prone to severe depression if they're destroyed in battle.
As crane, can lift up a 35-ton object and position
it with precision and grace. As robot,
has high-temperature arc-welder rifle...can
launch rockets 4.5 miles from wrist sockets.
Prone to breakdown in vehicle mode.
Grimlock
Dinobot
Function: Dinobot Commander
" Among the winners, there is no room for the
weak. "
Strength: 10 Intelligence: 7 Speed:
3 Endurance: 10 Rank: 9 Courage: 10 Firepower:
8 Skill: 10
Most fearsome and powerful Dinobot. Although
dedicated to the Autobot cause, resents
authority. Cold merciless, but a valiant
warrior. Has contempt for the weak, including all
humans. Great strength, uses jaws to break
almost anything in two. Carries energo sword
and galaxial rocket launcher in Dinobot mode.
Other than arrogance and lack of speed,
has no real weakness.
Grimlock
Action Master
Function: Dinobot Commander
" Among the winners, there is no room for the weak!
"
Strength: 9 Intelligence:
7 Speed: 2 Endurance: 10
Rank: 9 Courage: 10
Firepower: 8 Skill: 9
A powerhouse of fighting muscle! Once rebellious,
now one of Optimus Prime's most
loyal and valiant warriors. Fearsome, powerful,
virtually unstoppable on the battlefield.
Thick-skinned and stubborn. Never concedes
a victory to the enemy. Partnered with a
combat-ready anti-tank cannon that fires concentrated
bursts of flaming metal. Converts
to long-range mortar launcher, equipped with 50-mile
firing range. Smarter and more
powerful than ever before, Grimlock is often called
to lead the charge into battle.
Grimlock
K-Mart Legend
Function: Lieutenant Commander
" Among the winners, there is no room for the
weak. "
Strength: 10 Intelligence: 4 Speed:
3 Endurance: 10 Rank: 9 Courage: 10 Firepower:
8 Skill: 9
A raging, reckless robot. The most fearsome
and powerful Dinobot ever. Very strong
and very stupid. Easily angered. Power
pistons in legs enable him to produce small
earthquakes when he stamps his feet.
Also armed with serrated steel jaws that can tear
through solid rock. In robot mode equipped
with double-barrelled, self-propelled rocket
launcher. Also armed with heat ray beams
in eyes that can turn hardened steel into molten
metal. Jet boosters in legs provide flight
capabilities.
Grimlock
Pretender Classic
Function: Lieutenant Commander
" Among the winners, there is no room for the
weak. "
Strength: 10 Intelligence: 4 Speed:
3 Endurance: 10 Rank: 9 Courage: 10 Firepower:
8 Skill: 9
A raging, reckless robot. The most fearsome
and powerful Dinobot ever. Particularly
nasty when he's reminded that he now resembles
a human. Outer shell equipped with jet
pack and atom smashing submachine gun that pierces
all forms of armor and eats away
enemy fortifications. Inner robot armed
with double-barrelled, self-propelled rocket
launcher. In dinosaur mode, serrated
steel jaws can tear through solid rock. Jet boosters
in legs also provide flight capabilities.
Groove
Protectobot
Function: Scout
" War is a problem, never a solution. "
Strength: 4 Intelligence: 9 Speed:
5 Endurance: 7 Rank: 6 Courage: 8 Firepower:
6 Skill: 8
A full tank, clear skies, open road - that's
all he wants out of life. Relaxed, easy going,
happy whereever he is. Pacifist - difficult
for him to accept his role as part of the
Protectobot team. Speed: 40mph,
range: 800 miles. Uses twin vaporators, which shoot
mists of oxidizing, freezing, and corrosive
liquids; and photon pistol. Combines with
fellow Protectobots to form "Defensor
".
Grotesque
Monsterbot
Function: Military Strategist
" If it ain't fun to do, it ain't worth doing.
"
Strength: 7 Intelligence: 9 Speed:
4 Endurance: 6 Rank: 8 Courage: 10 Firepower:
7 Skill: 10
He says that nothing frightens him, except when
he looks in the mirror. He thinks that
everything is a big joke and acts accordingly,
even during battle. Goofy, irreverent,
sometimes annoying...but a top-notch warrior.
In robot mode, wields a vaporator which
gassifies a target's fuel, leaving it inopertive.
In creature mode, has indestructible tusks.
Flies at 45 mph, can leap 3 miles at a time
.
Groundbreaker
Pretender
Function: Ground Trooper
" The first one in is the first to win! "
Strength: 7 Intelligence: 6 Speed:
6 Endurance: 8 Rank: 5 Courage: 10 Firepower:
8 Skill: 7
A fast-moving fighting machine. Always
the first to arrive and the first to start shooting.
Brash, impulsive. Acts like someone with
his foot on the accelerator. Built-in thermal and
geological sensors in helmet home in on enemy
installations and fuel supplies.
High-density outer armor emits laser beam force
field that can withstand direct enemy
bombardment. Equipped with state-of-the-art,
radar-targeting electron assault rifle. Also
armed with laser-guided, programmable pulse
blaster that flies and functions by remote
control. Rocket car has all-terrain capabilities
and can reach speeds of Mach 1.
Groundshaker
Micromaster Base
Function: Field Commander
" A life without risk is a life without reward.
"
Strength: 7 Intelligence: 7 Speed:
3 Endurance: 8 Rank: 8 Courage: 10 Firepower:
8 Skill: 8
A rowdy, rebellious robot. Likes to be
where the action is! At his best crashing his
titanium-steel, self propelled cannon through
enemy barricades, just so he can unload his
x-ray laser cannon, sonic boomers and automatic
machine gun at the Decepticons.
Converts his ATV vehicle into a battle station
and helipad. Also equipped with awesome
ultra-violet radar that guards against Decepticon
attacks!
Gunrunner
Pretender Vehicle
Function: Squadron Leader
" The truth wrapped in a lie is still a lie.
"
Strength: 7 Intelligence: 9 Speed:
7 Endurance: 6 Rank: 7 Courage: 9 Firepower:
8 Skill: 7
A super hero in reverse. Daring and defiant
when inside outer vehicle, but shy and
insecure when out on his own. Armored
outer vehicle equipped with armored wheels and
hydraulic lifters for all-terrain combat capabilities.
Gunrunner transforms from robot
mode to hypersonic jet with a maximum speed
of Mach 5. Equipped with twin, turreted
8MM electro-static cannons with a range of over
60 miles. Also armed with two
armor-piercing, energy-plasma missiles.
Armor plating equipped with thermal generators
that "burn" through solid rock.
Guzzle
Sparkabot
Function: Ground Assault
" It's better to have fought and lost than never
to have fought at all. "
Strength: 7 Intelligence: 6 Speed:
2 Endurance: 7 Rank: 5 Courage: 8 Firepower:
7 Skill: 4
A battle-hardened survivor of the software
wars of Polyhex. His hunger for combat is
only equalled by his hunger for fuel.
Tough, no nonsense, has few enemies and even fewer
friends. He can thread a washer from 2.5
miles with a blast from his plasma cannon.
Flame exhaust in tank mode incinerates on contact.
Requires considerable fuel
consumption.
Hardhead
Headmaster
Function: Ground Assault
" It's either MY way -- or NO way! "
Strength: 9 Intelligence: 6 Speed:
5 Endurance: 9 Rank: 5 Courage: 10 Firepower:
8 Skill: 7
The only way to get him to follow advice is
to persuade him to come up with the idea
himself. Stubborn, doesn't talk much.
Binary-bonded to Duros, a Nebulan who
loves
who loves a battle as much as he does.
In tank mode, maximum speed: 155 mph. Range:
450 miles. Has 120MM laser-guided gun
that shoots incendiary, sonic and explosive
shells. In robot mode, has 2 shatterblasters
that shoot diamond-hard shards.
Highbrow
Headmaster
Function: Electronic Warfare
" War is the playground of the ignorant. "
Strength: 7 Intelligence: 7 Speed:
7 Endurance: 6 Rank: 6 Courage: 6 Firepower:
6 Skill: 10
To him, warfare is barbaric, worthy of only
the most primitive...thinks differences need to
be talked about, which he does endlessly.
Uses big words no one else understands. A
self-righteous snob. Binary-bonded to
Gort, a cheerful, courageous young Nebulan.
In
helicopter mode, maximum speed: 1200mph;
equipped with radioactive jammers,
target-indicating radar, magnetic, infra-red,
and audio sensors. In robot mode, uses 2
corrosive acid rainmaker rifles.
Hoist
Function: Maintenance
" You have to be rolling before you can be fighting.
"
Strength: 8 Intelligence: 6 Speed:
3 Endurance: 7 Rank: 4 Courage: 8 Firepower: 6
Skill: 9
"No exceptions!" -- All Autobots must submit to
his maintenance schedule...knows they
must operate at peak efficiency in battle.
Jovial, enjoys job and is good at it -- will find
any problem, from engine overhaul to smallest
leaky gasket. As tow truck, hauls 40,000
lbs. As robot, very strong -- launches heat-seeking
missiles from wrist sockets. Full
spectrum multi-sensor behind his head determines
an objects' composistion, density, tensile
strength, energy properties.
Hosehead
Headmaster
Function: Emergency Rescue
" If at first you don't succeed, keep trying.
"
Strength: 8 Intelligence: 6 Speed:
5 Endurance: 8 Rank: 6 Courage: 9 Firepower:
5 Skill: 2
A clear case of crossed cerebral circuits.
Means well, but his good intentions often get
him into trouble. Tends to do the right
thing at the wrong time, like rescuing people after
they're already saved. Eager to help in
any situation. Binary-bonded to the Nebulan, Lug
,
a former all-star athlete. Armed with
accelerator rifle which makes targets speed up
uncontrollably. Range: 6 miles.
Also equipped with two laser pistols.
Hot House
Micromaster Battle Station
Function: Long Range Defense
" Communication is the key that unlocks victory.
"
Strength: 2 Intelligence:
7 Speed: 3 Endurance: 6
Rank: 7 Courage: 8 Firepower:
7 Skill: 7
A babbling brawler. Talks constantly, even
in battle. His fire station is equipped with
built-in siphons that draw water from soil to form
a high-impact water jet that can blast
through granite. In battle, his station's
front ramp converts to high-speed battering ram.
Also armed with rocket launcher and freeze missiles.
Hot Rod
Function: Cavalier
" My actions speak louder than words. "
Strength: 10 Intelligence: 10 Speed:
9 Endurance: 10 Rank: 10 Courage: 7 Firepower:
10 Skill: 10
Hot Rod is an all-American-boy Autobot.
He's a typical adolescent who dreams of being
heroic and important. He tends to follow
rules too closely. Although he means well, Hot
Rod's impulsive actions often get him into trouble.
He carries two photon lasers that
temporarily electromagnetize an enemy robot's
microcircuts. Speed: 120mph. Range: 4
miles. He can be hotheaded, but he's always
a well meaning, admirable lad and a brave
and honorable fighter.
Hot Rod Patrol
Micromaster
Function: Highway Recon
" We can take Decepticons anytime, anywhere!
"
" If you're not driving to win, don't drive
at all! " - Big Daddy
" I dig watching Decepticons crack up
after I cross the finish line first! " - Trip-Up
" I enjoy burnin' rubber over Decepticon
metal. " - Greaser
" The essence of speed relies on our power
to perform! " - Hubs
Strength: 6 Intelligence: 8 Speed:
8 Endurance: 10 Teamwork: 9 Courage: 9 Cooperation:
8 Skill: 9
Each possesses 16 cylinders of carbonic Autobot
muscle! High-performance avengers
have more rubber-burning speed than the fastest
squad of Decepticons. Usually seen
cruising up and down Earth beaches and boardwalks.
Highly mischievious and
adventurous, sometimes mistaken for Decepticon
punks. Though preoccupied with fun,
still able to quickly respond to emergency
roadway situations. Able to spot dangerous
Decepticon highway marauders using telescopic,
kelvar-energized, localizer radar. Each
car is protected by a geometrical shield which
deflects decepticon photon disintegration
beams. Courage and tenacity are the patrol's
finest attributes.
Hot Spot
Protectobot
Function: Protectobot Leader
" Rust never sleeps, and neither do I. "
Strength: 9 Intelligence: 7 Speed:
4 Endurance: 9 Rank: 7 Courage: 9 Firepower:
7 Skill: 6
Likes to be where the action is. Charismatic,
inspiring...other protectobots have trouble
keeping up with his non-stop pace. Believes
in being maximally operational every moment
of one's life. His fire truck hose shoots
high-pressure water 1200 feet. As robot, can
press 60,000 pounds, uses fireball cannons
that shoot bursts of 2000 degrees Farenheit
blue flame 1.5 miles. With fellow Protectobots,
forms "Defensor".
Hound
Function: Scout
" Observe everything, remember even more. "
Strength: 5 Intelligence: 8 Speed:
5 Endurance: 7 Rank: 6 Courage: 10 Firepower:
3 Skill: 9
Hound loves the natural wonders of Earth, prefers
it to Cybertron. Brave, fearless, loyal.
Secretly desires to be human. Uses turret
gun as radar scope, infrared radiation collector.
Tracks machines as well as humans. Hologram
gun projects 3-dimensional grid laser-light
topographical maps. Vulnerable to thermal
and electromagnetic interference.
Hubcap
Function: Communications
" Weapons can win battles, but words can win wars.
"
Strength: 3 Intelligence: 9 Speed:
4 Endurance: 3 Rank: 6 Courage: 8 Firepower: 1
Skill: 9
Has everybody's friendship, nobody's trust.
Affable, witty, generous, charming, but a con
artist. Living proof of the Cybertronian
adage, "You can't tell an Autobot by its finish."
Head module equipment receives AM and FM radio,
shortwave, UHF, and VHF television
signals as weak as .000001 watts. Maximum
speed of 90mph, range: 1000 miles.
Huffer
Function: Construction Engineer
“ Molecular structure is the key to success.
“
Strength: 7 Intelligence: 8 Speed:
5 Endurance: 7 Rank: 6 Courage: 8 Firepower:
1 Skill: 9
Huffer is cynical, hard-boiled, and pessimistic.
" He looks through the world through
sludge-colored windshields. " Will complain
it can't be built, then builds it anyway. Not
too sociable, but absolutely reliable.
Arm sensors can test materials for strength, heat
resistance, elasticity, etc.. Extremely
strong. Superior mathematical and geometrical
abilities. Often unhappy and homesick
for Cybertron.
Inferno
Function: Search & Rescue
" Where there's smoke, there's me. "
Strength: 9 Intelligence: 6 Speed:
4 Endurance: 8 Rank: 5 Courage: 9 Firepower:
6 Skill: 6
" The hotter things get, the better I like it!
"... not only for fires, but battle too. Often
distracted from performing his job to engage
in combat. Can do anything Earth fire trucks
can in vehicular mode. Great strength...ceramic-plated
armored skin can take up to 8000
degrees Celcius. Extinguisher rifle shoots
flame-suppressing foam and an energy
dampening beam to counter other beams.
Forearms shoot missiles. Doesn't follow orders
well, not very mobile as a robot.
Inferno
Action Master
Function: Search & Rescue
" Where there’s smoke, there’s me. "
Strength: 9 Intelligence: 6 Speed:
2 Endurance: 9 Rank: 6 Courage: 9 Firepower: 6
Skill: 7
' The hotter things get, the better I like it!
' is Inferno's motto, and he's not just talking
about fires. Would rather fight Decepticons
than fires, but his strength and ceramic-plated
armored skin, able to withstand temperatures as
high as 14,000 degrees Farenheight, make
him ideally suited for his job. His Hydro-Pack
converts to a high-pressure cannon that can
shoot any liquid substance from water to corrosive
acid.
Ironhide
Function: Security
" High tech circuitry is no replacement for guts.
"
Strength: 7 Intelligence: 7 Speed:
3 Endurance: 9 Rank: 7 Courage: 10 Firepower: 3
Skill: 9
"Go chew on a microchip!", is Ironhide's slogan.
Prefers action to words. Oldest,
toughest, most battle-tested Autobot. Bodyguard
to Optimus Prime. In charge of
guarding anything of importance. Gruff,
but kind. Trithyllium-stell skin makes him nearly
invulnerable to attack. Shoots variety of
liquids from supercooled nitrogen to superheated
lead. Has sonar, radar, radiowave detector.
Slowest and most fragile of the group.
Ironworks
Micromaster Battle Station
Function: Communications Bay
" Strong support needs a good foundation. "
Strength: 3 Intelligence: 7 Speed:
1 Endurance: 7 Rank: 6 Courage: 8 Firepower:
7 Skill: 8
A construction powerhouse. Capable of
fixing just about anything. Converts his
construction site to full-service repair bay
equipped with hydraulic lifts, titanium rivet guns
and searing iron forge. In battle mode,
his station is armed with surface-to-air proton
missile launcher and interstellar laser communicators.
Jackpot
Action Master
Function: Strategist
" You can't win if you don't play. "
Strength: 7 Intelligence: 9 Speed:
2 Endurance: 8 Rank: 8 Courage: 10 Firepower:
7 Skill: 10
A boisterous, high-stakes do-gooder.
Able to turn any situation into a wager and usually
win. Once bet a Decepticon prison guard
he could escape from the most fortified
containment cell without being noticed.
That guard is now serving time in his place.
Good luck is part of his programming.
His partner, Sights, always has his sonar
locked
into anything that can make Jackpot score big.
Sights converts to hand-held,
self-propelled photon cannon.
Jazz
Function: Special Operations Agent
" Do it with style, or don’t bother doing it. "
Strength: 5 Intelligence: 9 Speed: 7
Endurance: 7 Rank: 8 Courage: 9 Firepower: 5 Skill:
10
Jazz loves Earth culture. Always looking to
learn more. His knowledge of Earth makes
him the indispensable right-hand man to Optimus
Prime. Takes most dangerous
missions. Very cool, very stylish, very competent.
Equipped with photon rifle,
flamethrower, full-spectrum beacon, 180db stereo
speakers. Creates dazzling, disorienting
sound and light shows. Versatile, clever,
daring, but prone to be distracted.
Jazz
Action Master
Function: Special Operations
" Do it with style, or don’t bother doing it. "
Strength: 5 Intelligence: 9 Speed: 4
Endurance: 7 Rank: 8 Courage: 9 Firepower: 6 Skill:
10
When this Earthen culture-lover isn't busy checking
out the latest Rock 'n Roll reunion or
Rap contest, he is usually on a secret mission for
Optimus Prime. Gets a charge out of
assignments involving incredible amounts of danger.
His partner, Turbo Board, a
hard-riding, rocket-powered skateboard, keeps Jazz
rolling. This sidekick also converts
into a dazzleing destabilizer electromagnetizer
gun.
Jazz
K-Mart Legend
Function: Special Operations Saboteur
" Do it with style or don't bother doing it.
"
Strength: 5 Intelligence: 9 Speed:
8 Endurance: 7 Rank: 6 Courage: 9 Firepower:
7 Skill : 10
Optimus Prime’s right-hand man.
A danger-loving daredevil with a bottomless bag of
tricks. Loves Earth culture, particularly
rock n' roll. Equipped with photon rifle and
hydraulic lifters in legs that enable him to
jump over fifty feet. In race car mode,
equipped with blinding, full-spectrum headlights
and deafening 180 decibel speakers.
Nitro-injected 12-cylinder engines allow him
to reach speeds in excess of Mach 1. Smoke
ejector pack in tailpipe produces blinding
smoke screen. Thermal-sensitive windows also
provide supplemental solar power.
Jazz
Pretender Classic
Function: Special Operations / Saboteur
" Do it with style or don't bother doing it.
"
Strength: 5 Intelligence: 9 Speed:
8 Endurance: 7 Rank: 6 Courage: 9 Firepower:
7 Skill: 10
Optimus Prime's
right-hand man. A danger-loving daredevil with a bottomless bag of
tricks. Loves Earth culture, particularly
rock n' roll. Outer shell armed with
semi-automatic ion pulse gun and deflector
shield. Inner robot armed with photon rifle
and hydraulic lifters in legs that enable him
to jump over fifty feet. In race car mode,
equipped with blinding, full-spectrum headlights
and deafening 180 decibel speakers.
Nitro-injected 12-cylinder engine allows him
to reach speeds in excess of Mach 1.
Thermal-sensitive windows also provide
supplemental solar power.
Jetfire
Function: Air Guardian
" Among mysteries of science lies the key to victory.
"
Strength: 6 Intelligence: 10 Speed:
10 Endurance: 5 Rank: 10 Courage: 9 Firepower:
7 Skill: 9
Swiftest Autobot. Daring in battle...believes victory
will come via technological
advancement. Adds twin scramjet modules and
liquid hydrogen fuel tanks to escape
Earth's gravity. Flies halfway around the
world in 30 minutes. Carries 4 particle-beam
cannons and heat-seeking photon missiles.
Prone to mechanical failures due to advanced
technology.
Joyride
Powermaster
Function: Warrior
" Enjoy each moment like it’s your last. "
Strength: 6 Intelligence: 7 Speed: 6
Endurance: 10 Rank: 5 Courage: 9 Firepower: 6 Skill:
7
A reckless road-racing robot. Always drives
faster than he should. Enjoys the thrill of
racing at high speeds. Fights for the fun
of it, which annoys many of his more
serious-minded Autobots. Titanium-belted wheels
secrete adhesives for pinpoint
maneuverability on the road. Binary-bonded
to the Nebulan, Hotwire, a reformed car
theif and ace mechanic. Also armed with photon
blaster that freezes internal mechanisms
on impact.
Kick-Off
Action Master
Function: Security Expert
" Draw courage from defeat and you gain more
than you lose. "
Strength: 9 Intelligence: 6 Speed:
2 Endurance: 9 Rank: 6 Courage: 9 Firepower:
6 Skill: 7
Trained as a gladiator in the grease pits of
Polyhex while a Decepticon captive on
Cybertron. A specialist in hand-to-hand
combat who is without equal. Overheats in
anticipation of using his skills on those who
once imprisioned him. 'I want to show
them what a good student I was.', he says vengefully.
His Turbo-Pack can do 450mph
while attached to Kick-Off. It also converts
to an air-cooled, solar-powered flamethrower
with pinpoint accuracy and heat beam attachment.
Kup
Function: Warrior
" The past is the greatest teacher. "
Strength: 9 Intelligence: 7 Speed:
6 Endurance: 9 Rank: 8 Courage: 9 Firepower:
6 Skill: 8
Kup is an old veteran warhorse with a thousand
tall tales from his ten thousand
adventures. He has a motto or word of
advice for any situation and he's as brave and loyal
as they come. In robot mode, he carries
an old-style musket laser that shoots short
bursts of metal corrosive hydrochloric acid.
Range: 5 miles. Speed: 100mph. Kup sees
himself as a seasoned campaigner with more knowledge
and experience to share. Other
Autobots aren't always receptive to his advice.
Kup
Targetmaster
Function: Warrior
" The past is the greatest teacher. "
Strength: 8 Intelligence: 5 Speed: 2
Endurance: 9 Rank: 5 Courage: 10 Firepower: 5 Skill:
8
A grizzled veteran with 10,000 tall tales from his
1,000 adventures -- has advice for his
pals in any situation, whether they want to hear
it or not. Recoil, his Nebulan partner,
is
an old style musket laser and former all-world prismaball
(most popular sport on Nebulos)
player. In vehicle Mode, maximum speed:
100 mph, range: 800 miles.
Landfill
Targetmaster
Function: Materials Transport
" Adventure is found in unlikely places. "
Strength: 8 Intelligence: 6 Speed: 2
Endurance: 8 Rank: 5 Courage: 8 Firepower: 8 Skill:
7
A four-wheeled garbage site. Leaves a trail
of decaying refuse wherever he goes.
Friendly, cheerful, but a bit of a slob. His
Nebulan partners are Silencer, a noiseless,
recoiless proton rifle, and Flintrock
, a heat-targeting stress pistol which induces metal
fatigue and fractures in steel. Fellow Autobots
dislike working with Landfill because he's
filthy and smells so bad.
Landmine
Pretender
Function: Asteroid Miner
" The greatest treasures are found in the darkest
places! "
Strength: 8 Intelligence: 8 Speed:
6 Endurance: 7 Rank: 6 Courage: 5 Firepower:
10 Skill: 8
A hard-working hothead. Always concerned
with getting the job done right. Outer shell
constructed of high density Cybertronic alloy,
impervious to most armaments. Outside his
shell, transforms into all-terrain, exploration
vehicle. Mining activities facilitated by
electromagnetic, sonic, thermal, chemical and
radiation scanners. Armed with laser saber
and astro blaster that shoots concentrated
bursts of incendiary explosives.
Lightspeed
Technobot
Function: Data Processor
" Space travel is the only flight to freedom.
"
Strength: 6 Intelligence: 8 Speed:
5 Endurance: 6 Rank: 6 Courage: 8 Firepower:
7 Skill: 8
He longs to be reconstructed into an interstellar
spacecraft so he can explore the vast gulfs
of space, feels he's a prisoner of gravity
in his present form. In jet car mode, goes from 0
to 500mph in 8 seconds. Crusing speed:
300mph. Has twin infra-red scope missile
launchers. In robot mode has blinding
light-burst gun. Combines with fellow Technobots
to form Computron
.
Longtooth
Pretender
Function: Undersea Defense
" The greatest truths lie at the greatest depths.
"
Strength: 8 Intelligence: 6 Speed:
3 Endurance: 9 Rank: 6 Courage: 8 Firepower:
7 Skill: 6
Amphibious assault warrior. Patrols the
murky ocean depths, defending underwater
installations. Huge webbed feet enable
him to swim at over 30 knots. Giant fang-like
tusks can be used to shred metal like paper.
Electronic eye equipped with advanced sonar,
infra-red firing scope and heat and light sensors.
Armed with searing ionic field generator.
Also armed with plasma cannon in robot mode.
Specially reinforced ecto-suit can
withstand underwater depths up to 300 feet.
Mainframe
Action Master
Function: Systems Analyst
" A program is only as good as its programmer. "
Strength: 5 Intelligence: 10 Speed: 2
Endurance: 6 Rank: 7 Courage: 7 Firepower: 5 Skill:
10
A walking, talking computer terminal. Would
rather attack fourth order differential
equasions than Decepticons. Totally committed
to his word. Views the galactic conflict
as an inconvenience he must tolerate rather than
a struggle in which he must participate.
Is often compelled to flex his intellectual muscle,
when needed. Equipped with 200,000
mega-byte capacity. His pugnatious partner,
Push-Button, prefers converting to
self-propelled proton rifle Mode and disintigrating
Decepticons over his assigned task of
debugging Mainframe's various programs.
Metro Squad
Micromaster Combiner
Function: Urban Rescue
" We're the coolest when things get hot. "
" Whoever controls energy, controls destiny.
" - Wheelblaze &
Roadburner
" Either you're an Autobot, or you're
nothing. " - Oiler &
Slide
" Protecting life is the most unselfish
act of all! " - Powerrun
& Strikedown
Strength: 9 Intelligence: 6 Speed:
9 Endurance: 7 Teamwork: 9 Courage: 7 Cooperation:
8 Skill: 10
As Micromaster Combiners, the Metro Squad's
vehicles can separate in half and attach
with other Micromaster Combiners to form different,
specialized rescue vehicles.
Commissioned to shield the streets from chaos
and destruction! Reinforce Autobot
defences by clearing embattled area of debris
and fallen Decepticons. Well-respected by
fellow Autobots for their fearless courage
in the face of danger. Possess an impeccable
success ratio in protecting civilians during
Decepticon attacks. Unwilling to accept
awards for acts of heroism. Satisfied
knowing they've helped the fight against evil!
Eagerness to aid wounded is overshadowed by
ability to get in each other's way. Combine
to form fire truck, hovercraft, and tanker truck.
Metroplex
Function: Battle Station
" Vigilance is the foundation on which victories
are built. "
Strength: 10 Intelligence: 8 Speed: 2
Endurance: 9 Rank: 8 Courage: 10 Firepower: 10 Skill:
9
Startlingly versatile, staggeringly strong, the Autobot's
last line of defense...a mighty
insturment of titanic destructive force. Extremely
Modest about his achievements...
berates himself for not doing more. In robot
Mode, he can lift 70,000 tons, has
shoulder-mounted twin high-energy maser cannons and
omni-directional receiving and
transmitting antenna. In city Mode, has helipad
and fully equipped repair bays that can
handle four vehicles at once. Left rear tower
transforms into tank, Slammer, who has
rocket-propelled mortar cannon.
Scamper is sports car with side mounted
electro-blasters; transforms into robot, uses high-energy
particle beam pistol. Six-gun is
small robot, has ion-pulse rifles for arms, twin
surface-to-air guided missile launchers on
back, acetylene pistol. In battle station Mode,
uses all these weapons and twin disrupter
rays, laser lances, powerful anti-matter projectors.
Mirage
Function: Spy
" Who and what I am I hide from the enemy. "
Strength: 6 Intelligence: 7 Speed: 9
Endurance: 5 Rank: 7 Courage: 5 Firepower: 6 Skill:
10
Mirage is not thrilled about being an Autobot freedom
fighter. Prefers hunting turbofoxes
on Cybertron with his high-priced friends.
Effective fighter, more effective intelligence
gatherer. Electro-disrupter can cast illusions
altering his physical placement and
appearance for up to 6 minutes. Expert marksman
with armor-piercing rocket-dart
hunting rifle. Unsure of Autobot Cause...can't
be fully trusted.
Monster Truck Patrol
Function: Ground Transport
" The battle isn't over until the last Decepticon
has fallen. "
" I ram Decepticons into the breakdown lane,
just for the fun of it! " - Big Hauler
" Hit them hard and they'll fall like rocks!
" - Heavy Tread
" Too rough to quit, too tough to lose! " -
Hydraulic
" We're a giant wall of Autobot Might!
" - Slow Poke
Strength: 7 Intelligence: 9 Speed:
8 Endurance: 8 Teamwork: 10 Courage: 6 Cooperation:
7 Skill: 7
Nothing stops them when they roll out!
Hard driving road warriors travel fast and heavy!
Incorperated with sophisticated auto-driver
control systems and modulated weapons'
stations. Quad-overhead cam, energon-ignited
engine allows for travel at twice the speed
of sound! Able to barrel through almost
any obsticle. Unstoppable when roaring in
full-throttle. Can utilize their massive
strength for transporting wounded Autobots
through the battle zone. Use their micro
size and powerful engines to literally drag
uncooperative Decepticons into the heat of the
battle!
Nightbeat
Headmaster
Function: Detective
" Truth is revealed in the smallest detail."
Strength: 5 Intelligence: 8 Speed:
7 Endurance: 6 Rank: 7 Courage: 9 Firepower:
7 Skill: 9
Tough, no-nonsense type. Sometimes breaks
rules in order to get what he wants. Works
best when he works alone. As comfortable
driving down a dark alley as he is on a well-lit,
six-lane superhighway. Binary-bonded
to Muzzle, a Nebulan private detective
with an eye
for detail. Carries two photon pistols
and a plasma blaster with an infra-red sight. Also
equipped with visual and audio sensors.
Usually gets by with just cool-headed logic.
Nosecone
Technobot
Function: Assault Vehicle
" It's not whose the fastest; it's who reaches
the finish line. "
Strength: 7 Intelligence: 6 Speed:
3 Endurance: 9 Rank: 5 Courage: 8 Firepower:
7 Skill: 7
He makes enemy fortifications look like walls
of swiss cheese by the time he's finished
with them. Slow and methodical - weathers
artillery fire with the same calm he endures
criticism of his apparant laziness. In
vehicle mode, durabyllium - steel alloy drill can pierce
almost any material; 2 rocket-propelled missles
use vidicon cameras to lock onto targets.
In robot mode, has X-ray laser pistol.
Combines with fellow Technobots to form Computron
.
Off Road Patrol
Micromasters
Function: Covert Activities
" Keep it down and dirty. "
" No road is too rough, no foe too tough. "
- Highjumper
" If I can't go through it, I go over
it. " - Mudslinger
" A rolling Autobot gathers
the most Decepticons. " - Powertrain
" Don't follow orders, follow instincts.
" - Tote
Strength: 6 Intelligence: 9 Speed:
3 Endurance: 8 Teamwork: 9 Courage: 8 Cooperation:
9 Skill: 6
This quartet has an independence streak that
runs as long as the Appalachian Trail.
Experts at covert operations. Always work
well together in any combat situation.
Specialize in going where no one's ever gone
and doing what no one's ever done.
Continually caught up in some sort of enemy
intrigue. Autobot Command trusts them to
come up with brilliant counter-measures to be
sprung on the Decepticons.
Omega Supreme
Function: Defense Base
" Unyielding resolve has no conqueror. "
Strength: 10 Intelligence: 5 Speed: 3
Endurance: 10 Rank: 7 Courage: 10 Firepower: 10
Skill: 6
The ultimate defensive force. Great strength,
even greater courage. Serious, even grim...
last line of Autobot defense. Protects the
Ark and all else vital to his cause. As robot, can
shatter a mountainside, lift 300,000 tons with clawed
arm, destroy 12' steel cube with
plasma blaster arm...has head-mounted laser cannon.
Can transform to laser cannon tank
and launching pad with rocket. Rocket can achieve
planetary orbit.
Optimus Prime
Function: Commander
" Freedom is the right of all sentient beings.
"
Strength: 10 Intelligence: 10 Speed:
8 Endurance: 10 Rank: 10 Courage: 10 Firepower:
8 Skill: 10
Optimus Prime is the largest, strongest and
wisest of all Autobots. Feels his role is the
protection of all life, including Earth-life.
Fights unceasingly to defeat the Decepticons.
Splits into three autonomous modules:
1) Optimus Prime... the brain center known as the
Commander; 2) Roller
, the Autobot scout car...a spy who operates up to 1200 miles
away; and 3) Autobot Headquarters...the combat
deck equipped with a versatile
mechanic/artillery robot. Injury to one
module is felt by the other two.
Optimus Prime
Action Master
Function: Commander
" Freedom is the right of all sentient beings. "
Strength: 10 Intelligence: 10 Speed:
7 Endurance: 10 Rank: 10 Courage: 10 Firepower:
9 Skill: 10
Philosopher, scholar, soldier, leader -- Optimus
Prime is all this and more. To
peace-loving beings across the galaxy, he is the living
symbol of freedom. A true beacon
of hope that shines against the forces of darkness.
To his followers, Optimus Prime
represents a bottomless well from which they draw
courage and strength. And to the evil
Decepticons, he is the hero in the universe who can
shatter their dreams of conquest. He
drives the Armored Convoy, a trailer truck with communications,
fueling and offensive
capabilities. It divides into an interceptor
shuttle and fortified battle headquarters
equipped with a multitude of defense weaponry, including
heat-seeking ballistic buzz
bombs, a long-range photon cannon, rapid-fire disintegration
laser and double-barreled
pom-pom cannons.
Optimus Prime
Powermaster
Function: Autobot Leader
" Freedom is the right of all sentinent beings.
"
Strength: 10 Intelligence: 10 Speed:
6 Endurance: 10 Rank: 10 Courage: 10 Firepower:
9 Skill: 10
The beloved leader of all Autobots. Dedicated
to protecting all life forms - mechanical,
human, and otherwise. Willing to sacrifice
anything in order to end the Autobot /
Decepticon conflict. Wise and compassionate...the
inspiration that fuels every
Autobot. Binary bonded to the super intelligent
Nebulan computer programmer, HiQ. In
engine mode, HiQ handles all
of Prime's power needs. Trailer transforms into armed
fortress, complete with laser rifle, concussion
blaster, and 2 twin particle beam cannons.
Tractor and trailer combined construct Optimus
Prime's new super-powered robot form.
Outback
Function: Gunner
" Rules are detours on the road of life. "
Strength: 4 Intelligence: 5 Speed: 6
Endurance: 5 Rank: 4 Courage: 9 Firepower: 6 Skill:
5.5
Thinks going by the book is going the long way.
Doesn't follow plans -- or roads! Cuts
across parking lots, sidewalks, backyards to get where
he's going. Travels at 110mph,
range 800 miles, his 4-wheel drive handles roughest
terrain, climbs grades up to 50
degrees. Carries turret-mounted mortar cannon
that shoots armour-piercing shells.
Over-Run
Action Master
Function: Air Defense
" I rule the skies with a heavy hand! "
Strength: 6 Intelligence: 8 Speed: 5
Endurance: 7 Rank: 7 Courage: 10 Firepower: 8 Skill:
8
Over-Run takes orders from no one but himself.
He pilots an advanced Model Attack
Copter, which has a maximum speed of 340mph, a flying
range of 1200 miles, and is
armed with air-to-ground magnetic missiles and a
rotary photon pulse button. Also
converts to a double-barreled concussion cannon emplacement.
Overdrive
Omnibot
Function: Omnibot Commander
" The key to victory is intelligence about your
enemy. "
Strength: 9 Intelligence: 10 Speed:
9 Endurance: 7 Rank: 9 Courage: 8 Firepower: 7
Skill: 8
A calm commander, but often seems cool to his
fellow Omnibots. Yet, for an Autobot,
carries an incredibly strong fighting spirit within
him. Transforms to a Ferrari BB, and can
also adopt a hybrid ‘fighter plane’ mode.
Top speed of Mach 1.2. Can detect
Decepticons with the sensors in his sunroof.
Carries Twin Electron Blaster, Neutron
Blaster, and Plasma Beam Rifle.
Overload
Micromaster Transport
Function: Troop Transport
" Know your enemy and he's yours. "
Strength: 5 Intelligence: 8 Speed:
7 Endurance: 8 Rank: 5 Courage: 8 Firepower:
7 Skill: 6
A bold and daring soldier. Often breaks
away from cargo-hauling missions to join his
fellow Autobots on the battlefield. A
tactical genius on the front line. Trailer converts to
turbo-boosted, supersonic fighter jet armed
with wing-mounted, double-barrelled machine
guns. Laser guided, lock-target scanners
provide pinpoint firepower. Capable of reaching
speeds in excess of Mach 2. Also equipped
with hydrofoil capabilities.
Override
Triggerbot
Function: Scout
" Let your actions do your talking and no one
will misunderstand you. "
Strength: 5 Intelligence: 8 Speed:
5 Endurance: 8 Rank: 6 Courage: 9 Firepower:
6 Skill: 8
A proud, loud, two-wheeled fighting machine.
Enjoys tearing up roads and shooting up
Decepticons. Doesn't know the meaning
of the word "muffler". Roars into battle with his
guns blazing. Equipped with armored,
reinforced windshield that's able to withstand
direct enemy bombardment. Also armed
with twin, side-mounted, armor-piercing, particle
beam cannons.
Perceptor
Function: Scientist
" One's ultimate truth lies in one's molecular
structure. "
Generation 1
Strength: 7 Intelligence: 10 Speed:
2 Endurance: 7 Rank: 7 Courage: 8 Firepower:
8 Skill: 10
Unquenchable thirst for knowledge...seeks it
to exclusion of all else... Main role is to
study the best ways the Autobots can adapt
to Earth. Extremely smart. Scientific
specialties are metallurgy, molecular chemistry,
electrical engineering. As microscope,
capable of powerful magnification. Lens
barrel converts into powerful light cannon.
Carries concussion rifle in robot mode.
Absent minded. Lenses are his weakest part.
Pincher
Pretenders
Function: Chemical Engineer
" Be humble of word, but great in deed. "
Strength: 7 Intelligence: 9 Speed:
2 Endurance: 5 Rank: 7 Courage: 8 Firepower:
8 Skill: 8
A mad scientist of sorts. Concocts metal-eating,
corrosive acids, oxidizing agents and
other powerful formulas. An over-achieving,
unassuming genius. Venom coated stinger
paralyzes on contact and can drill through
metal to drain enemy fuel supplies. Also armed
with 20 megavolt stun rifle that shoots short
bursts of metal-fusing energon. Inner robot
armed with laser torch. Serrated claws
can pierce metal and emit circular force field in
robot mode.
Pipes
Function: Warrior
" One being's junk is another's art. "
Strength: 9 Intelligence: 6 Speed:
4 Endurance: 8 Rank: 5 Courage: 8 Firepower:
5 Skill: 4
Fascinated by seemingly worthless Earthen gadgetry
- carrot juicers, musical
wrist-watches, electrical hair combers, etc..
Collects them in unused corner of Ark,
creating a mini museeum of American consumerisim.
Travels at 100mph, range 400
miles, hauls up to 60 tons. Twin exaust
pipes emit corrosive gases that can dissolve 2"
thick steel slab in 10 minutes.
Pointblank
Targetmaster
Function: Enforcer
" Be brief of speech and long on action. "
Strength: 7 Intelligence: 7 Speed: 4 Endurance:
7 Rank: 8 Courage: 10 Firepower: 8 Skill: 6
He's a somber, no-nonsense sort, weary from millions
of years of war on Cybertron.
Believes words can do more harm than weapons, so he
has few to offer. Understands the
reason for the Autobot-Nebulan alliance, but disapproves
of it. Peacemaker, his
stereophonic sonic blaster, is a Nebulan law enforcement
official who's trying, but failing,
to persuade Pointblank to be more accomodating.
Powerdasher (car)
Function: Multi-Function Specialist
This Powerdasher is a new form of Autobot.
Power is still growing. Fast and skillful.
Little is known about its true strengths and weaknesses.
Came to Earth to help the
Autobots in their cause. Able to take on a
variety of shapes and forms. Has the ability to
operate at various levels of kinetic energy.
Friendly, cheerful and obedient.
Powerdasher (drill)
Function: Multi-Function Specialist
This Powerdasher is a new form of Autobot.
Power is still growing. Fast and skillful.
Little is known about its true strengths and
weaknesses. Came to Earth to help the
Autobots in their cause. Able to take
on a variety of shapes and forms. Has the ability to
operate at various levels of kinetic energy.
Friendly, cheerful and obedient.
Powerdasher (jet)
Function: Multi-Function Specialist
This Powerdasher is a new form of Autobot. Power
is still growing. Fast and skillful.
Little is known about its true strengths and weaknesses.
Came to Earth to help the
Autobots in their cause. Able to take on a
variety of shapes and forms. Has the ability to
operate at various levels of kinetic energy.
Friendly, cheerful and obedient.
Powerglide
Function: Warrior
" To stop me, you have to catch me first. "
Strength: 3 Intelligence: 7 Speed:
8 Endurance: 7 Rank: 5 Courage: 8 Firepower:
6 Skill: 9
A show off...proud that he's one of few Autobots
that can fly. Incredible
maneuverability...delights in displaying his
dazzling aerial virtuousity, to friends or
foes...just wants their appreciation of his
talent. Cruises at 500mph...can increase power
output and speed to 3200mph for short periods.
Carries small concussion bombs...shoots
thermal beam as plane and robot. Gets
into more troubles with enemy planes thanhe can
handle.
Prowl
Function: Military Strategist
" Logic is the ultimate weapon. "
Strength: 7 Intelligence: 9 Speed: 7 Endurance:
9 Rank: 9 Courage: 9 Firepower: 4 Skill: 9
Prowl will keep at a task for as long as it takes.
Strives to find reason and logic in
everything. A listener, not a talker. Has
most sophisticated logic center of all Autobots.
Able to analyze and advise on complex combat situations
almost instantaneously. Fires
wire-guided missiles and high-corrosive acid pellets.
The unexpected can often scramble
his circuits.
Prowl
Action Master
Function: Military Strategist
" Logic is the ultimate weapon. "
Strength: 7 Intelligence: 8 Speed:
6 Endurance: 7 Rank: 9 Courage: 9 Firepower:
8 Skill: 6
A master with complex formulations. Equipped
with sophisticated micro circuits, able to
intake 30,000 bytes of information per micro
second. Turbo Cycle equipped with
hydro-injected rocket engine, dual missile
launcher and titanium belted tires. Converts to
stationary battle emplacement armed with rocket
bomb launcher.
Punch-Counterpunch
Double Spy
Function: Double Agent
" In my business, there are no friends, only
suspects. "
Strength: 6 Intelligence: 9 Speed:
4 Endurance: 6 Rank: 7 Courage: 10 Firepower:
6 Skill: 8.5
Punch, the Autobot, transforms into Counterpunch,
the Decepticon, to infiltrate enemy
installations. Cool-headed, a robot of
few words, reveals little of his true self to either
side. Maximum car mode speed: 160
mph. Uses twin mortar launcher in Autobot mode,
photon cannon in Decepticon mode.
Quickmix
Targetmaster
Function: Chemist
" The faster it is, the better I like it. "
Strength: 6 Intelligence: 6 Speed:
7 Endurance: 7 Rank: 6 Courage: 9 Firepower:
8 Skill: 6
Impatient, short-tempered inventor. Always
in a hurry. Constantly devising new formulas
and developing new ways to defeat the Decepticons.
Somewhat absent-minded. Too
busy starting new projects to see his old experiments
through to the end. Teamed with the
mercurial Nebulan, Ricochet
, who transforms into a submachine gun and the bombastic
Boomer, who turns
into a sonic pulse cannon. In vehicle mode, reaches maximum speed
of 150 mph.
Quickswitch
Function: Assault Warrior
" A confused enemy is a defeated enemy. "
Strength: 7 Intelligence: 7 Speed: 7 Endurance:
7 Rank: 7 Courage: 8 Firepower: 7 Skill: 8
Completely unpredictable. Changes his mood as
often as he changes his Mode. Can be
compassionate, merciless, friendly, hateful, happy,
or angry, depending on what time of
day it is. Equipped with 6 different Modes:
robot warrior, assault hovercraft cruiser,
jet-propelled laser pistol, assault beast with stealth
shielding, armor-piercing drill tank,
suborbital fighter jet. Armed with twin photon
blasters.
Race Car Patrol
Micromaster
Function: Reconnaisance
" Avoid the potholes on the road of life. "
" Unwary warriors soon become wrecks. " -
Free Wheeler
" Burn rubber, not energon. " - Roadhandler
" Put the pedal to the metal. " - Swindler
" In confusion there is opportunity. " -
Tailspin
Strength: 5 Intelligence: 9 Speed: 5 Endurance:
7 Teamwork: 8 Courage: 8 Cooperation: 9 Skill: 5
The self-described "tiny terrors of the turnpikes."
This frantic foursome's primary role is
to reconnaisance battle sites before the Autobots' big
guns arrive. Fast and fearless. Don't
mind mixing it up with any early arriving Decepticons.
A vital component in the Autobot
ranks. Adept at using their superior manuverability
to harass the enemy.
Rad
Action Masters
Function: Aerospace Engineer
" Think before you shoot, but shoot before you're
shot! "
Strength: 6 Intelligence: 9 Speed:
2 Endurance: 8 Rank: 6 Courage: 9 Firepower:
7 Skill: 9
With more moves than an all-pro halfback, this
clever, cool-headed daredevil is equally
adept at combating Decepticons or calculating
the coefficient of friction for a rocket
booster. Paired with Lionizer
, a roaring raging bundle of overheated circuits who can
change into an atom-smashing blaster at the
drop of a microchip...unless Rad can cool his
engines first.
Raindance
Cassette
Function: Video Correspondant
" Every picture tells a story. "
Strength: 4 Intelligence: 8 Speed:
6 Endurance: 5 Rank: 4 Courage: 9 Firepower:
5 Skill: 8
The death-defying daredevil of the skies.
Willing to take any risk to record the best
picture. With partner Grand
Slam, he's covered thousands of battles. Entertains
everyone with stories about each one of them.
Witty and well-liked. Can video-record up
to 20 years of pictures. Carries two
self-defense air-to-air proton missiles. Combines with
Grand Slam to
form robot Slamdance.
Ramhorn
Cassette
Function: Warrior
" Flee before me or else you'll fall before
me. "
Strength: 8 Intelligence: 4 Speed:
3 Endurance: 9 Rank: 5 Courage: 9 Firepower:
3 Skill: 4
Don't touch him if you value your life, 'cause
he'll smash you. Extremely territorial, nasty
hair-trigger temper. Best way to deal
with him is from a distance. His charge is virtually
unstoppable - can knock a train off its tracks
or upend an 18-wheeler with one blow. Has
two batteries of three laser-guided, heat-seeking
missiles that can lock in and hit a target
up to twelve miles away. As cassette,
can vibrate and destroy any equipment into which
he is inserted.
Ratchet
Function: Medic
" You break it, I’ll remake it. "
Strength: 4 Intelligence: 8 Speed: 4
Endurance: 5 Rank: 7 Courage: 8 Firepower: 3 Skill:
10
Ratchet was the best tool-and-die man on Cybertron.
In his workbay he can make
anything from a pin to a missile. Repairs injured
Autobots, given the right parts. Likes to
party, give backtalk, but does any job as well as
anyone. Has laser scalpels, arc-welders,
electron microscopes, circuit sensors, fluid dispensers
at his disposal. Sometimes his
having a good time interferes with his effectiveness.
Red Alert
Function: Security Director
" Caution can never be overused. "
Strength: 5 Intelligence: 7 Speed: 8
Endurance: 5 Rank: 7 Courage: 7 Firepower: 7 Skill:
8
Nothing escapes his notice, no matter how small.
When his sensors are activated, thinks
trouble is coming. Edgy...unpopular with comrades,
but appreciated. Can trigger alarms
in other Autobots. Excellent sensory perception.
Fast in vehicular Mode. Carries 25 mile
range rocket launcher and particle beam rifle.
Prone to rash judgements which can lead to
injury to himself and comrades.
Repugnus
Monsterbot
Function: Counter-Intelligence
" No job is too disgusting to disgust me. "
Strength: 5 Intelligence: 9 Speed:
2 Endurance: 9 Rank: 6 Courage: 10 Firepower:
2 Skill: 10
He has a personality as repellent as his looks
-- been kicked out of the Autobots many
times for insubordination only to be asked
back since he's always willing to undertake
missions too low-down and dirty for anyone else
to consider. In robot mode, carries
venom laser that slows cerebro impulses and
paralyzes on impact. In creature mode, has
infra-red and X-ray vision; can emit colors
and stroboscopic effect with eyes. Claws
contain chemical, electromagnetic and audio
sensors; can rip through almost any
substance.
Rescue Patrol
Micromaster
Function: Search & Rescue
" True victory can only lie in the ability
to locate and mend the injured. "
" The worst wrecks are my best patients. "
- Fixit
“ The hotter things get, the
better I like it! " - Red Hot
" Without freedom of the seas, there is no
freedom! " - Seawatch
" Sometimes you must go outside the law
to enforce it! " - Stakeout
Strength: 5 Intelligence: 8 Speed:
4 Endurance: 6 Teamwork: 9 Courage: 9 Cooperation:
9 Skill: 8
This fearless foursome braves the heaviest
combat fire on land and sea to perform their
assigned tasks. Fully equipped to administer
emergency aid under the most adverse
conditions: Seawatch has over-the-horizon
radar and towing capability; Stakeout has a
state-of-the-air communications dashboard;
Fixit is outfitted with repair bay and
life-function monitors; Red Hot contains fire-retardant
chemical foam.
Rewind
Cassette
Function: Archivist
" Too much information is never enough. "
Strength: 4 Intelligence: 9 Speed: 2
Endurance: 7 Rank: 6 Courage: 7 Firepower: 4 Skill:
8
Autobot trivia expert -- his memory banks have amazing
capacity to store data that is
virtually of no use to anyone. Not much help
when asked about something important.
Internal light-matrix data store system has nearly
infinite data storage capacity. Can turn
into blinding beacon by releasing some of this light
energy. Uses adhesion rifles that shoot
unbreakable metal-bonding glue. Prone to severe
cerebro-circuit overloads, what
Earthlings call "headaches".
Roadbuster
Function: Ground Assault Commander
" War is dirty business...and I’m as dirty
as they come. "
Strength: 8 Intelligence: 7 Speed:
5 Endurance: 9 Rank: 8 Courage: 10 Firepower:
6 Skill: 7
Likes to pass time "demolishing Decepticons".
Not happy if not fighting...bores easily,
quietest of Autobots when not in battle.
Charismatic in combat...inspiring to fellow
warriors. Natural leader. Can trasverse
most terrains as 4-WD, 600 mile range. Carries
turret-mounted linear blaster gun...can blow
a hole in 2-foot thick concrete. As a robot
has laser rifle and shrapnel-missile launcher.
Rodimus Prime
Function: Protector
" Experience is the benchmark of maturity.
"
Strength: 10 Intelligence: 10 Speed:
9 Endurance: 10 Rank: 10 Courage: 10 Firepower:
9 Skill: 10
A vanguard for the Autobot ranks. Possesses
acute military prowess. Speaks with the
savvy of seasoned veteran. Expert tactician
with exceptional maneuverability in battle.
Can be hot-headed at times. Has a tendency
to act first and ask questions later. In robot
mode, carries a photon eliminator that shoots
high voltage electricity. Range: 5 00 miles.
Speed: 200mph. Sole purpose is to
protect all life. His only weakness is his compassion
for other living creatures.
Rollbar
Throttlebot
Function: Tracker
" When the going gets tough, the tough get driving.
"
Strength: 5 Intelligence: 7 Speed: 4
Endurance: 7 Rank: 6 Courage: 10 Firepower: 1 Skill:
9
Impulsive, loves to take chances, put his life on
the line. Speaks in corny, macho cliches,
which unintentionally elicits laughter from the other
Throttlebots. Extremely agile in jeep
Mode; can go into flips and rolls with very little
loss in speed. Has built-in chemical
sensors, radiation detectors, audio and video recorders
to assist his tracking.
Rollout
Action Master
Function: Covert Operations
" The greater the weapon, the greater the power!
"
Strength: 8 Intelligence: 7 Speed:
7 Endurance: 8 Rank: 7 Courage: 10 Firepower:
9 Skill: 8
A super-charged fighting machine. Considered
dangerous by his fellow Autobots because
of his brash nature. Equipped with turbo
backpack that can propell him to any position on
the battlefield in seconds. Also equipped
with electromagnetic rocket launcher that fires
bursts of static electricity, shorting out
enemy cerebral impulses. Launcher converts to
Glitch, a short-burst, remote controlled, all
terrain battle drone, armed with
medium-range stun laser and photon gun.
Often used for covert demolitions in battle.
Sandstorm
Triple Changer
Function: Reconnaissance
" When the smoke clears, I've cleared out. "
Strength: 7 Intelligence: 9 Speed: 6 Endurance:
7 Rank: 6 Courage: 10 Firepower: 6 Skill: 9
Always takes death-defying risks. Anything
less than dangerous is boring to him. In
battle, gets close enough to count the bolts
in Decepticon armor plates. As helicopter and
buggy, he's adept at using rotors and exhaust
to whip up blinding clouds of dust and sand.
Extremely maneuverable. Carries sandblaster
gun that shoots streams of silicate particles
that can erode anything.
Scattershot
Technobot
Function: Technobot Leader
" Decepticons are like rust spots - they're
ugly and they can pop up anywhere. "
Strength: 8 Intelligence: 7 Speed:
7 Endurance: 8 Rank: 8 Courage: 9 Firepower:
8 Skill: 6
A brawling, bragging berserker...he wades into
a Decepticon patrol with all barrels
blazing, doesn't stop until he's out of ammo.
Calls those who disapprove of his methods
'tinplated bucketheads.' Rude, gruff,
and direct. In vehicle and battle station modes, has
electron pulse cannon in nosecone; array of
sonic, thermal and artillery shell guns. In
robot mode, has 500 rounds-per-minute automatic
acid-pellet gun. Combines with fellow
Technobots to form Computron
.
Searchlight
Throttlebot
Function: Surveillance
" See is, by itself, not enough for believing. "
Strength: 3 Intelligence: 7 Speed: 5
Endurance: 8 Rank: 6 Courage: 4 Firepower: 1 Skill:
9
A creature of the night. Cruises the Earth
with the curiosity of a cat. Nothing is too
insignificant or irrelevant to escape his notice.
Quiet, serious; a loner. Top row of
headlights equipped with stereoscopic digital video
cameras, spectroscopic chemical
analyzer, and radiation detector. Bottom lights
can produce strobe effect, full color
spectrum with blinding 10,000 watt brightness.
Seaspray
Function: Naval Defense
" Be unyielding as the ocean waves and your
enemies shall fall. "
Strength: 3 Intelligence: 8 Speed:
6 Endurance: 6 Rank: 6 Courage: 10 Firepower:
6 Skill: 7
Displays a zest for his job unmatched by fellow
Autobots. Loves the ocean and its
creatures. Unhappy when he returns to
land and reverts to robot form. Loves the thrill of
naval battle. Can go 120 knots, 4000 mile
range. Has sonar radar and underwater
surface-to-air lasers, also used in robot mode.
Wheels allow limited land travel. Not too
strong or mobile as robot.
Sideswipe
Function: Warrior
" I don't break the rules, I bend them -- a
lot. "
Strength: 7 Intelligence: 7 Speed:
7 Endurance: 7 Rank: 5 Courage: 10 Firepower:
3 Skill: 6
Sideswipe is nearly the equal of his twin brother,
Sunstreaker, in the combat arts, but less
cold blooded. Relishes a fight to the
finish with an opponent. Uses underhanded tactics
when absolutely necessary. Arms act as powerful
pile drivers. Flies for up to 2 minutes
with rocket backpack. Fires flares visible
for 18 miles. Rash actions often lead to injuries
to himself. Takes them all in stride.
Silverbolt
Aerialbot
Function: Aerialbot Leader
" Don't look down, look straight ahead! "
Strength: 6 Intelligence: 8 Speed:
9 Endurance: 8 Rank: 8 Courage: 8 Firepower:
8 Skill: 5
A brave and grimly determined warrior.
Selected by Optimus Prime to command the
Aerialbots, a task that keeps Silverbolt worrying
more about his teammates than about
himself. In jet mode can reach speed
of Mach 1.9 with range of 4500 miles. Carries
electronstatic discharger rifle and expertly
uses it to blast Decepticons. Forms Superion
with fellow Aerialbots.
Siren
Headmaster
Function: Incendiary Damage Control
" Act first, ask questions later. "
Strength: 6 Intelligence: 7 Speed: 6
Endurance: 7 Rank: 7 Courage: 9 Firepower: 6 Skill:
6
Raised in the deafening Sonic Canyons of southern
Cybertron. Loud, somewhat
overbearing. Screams orders at his Autobot
subordinates. Dominates any conversation
because he's louder than everyone else. Binary-bonded
to the Nebulan, Quig, a
soft-spoken librarian who jumps whenever Siren starts
bellowing. Armed with sawed-off
CO2 shotgun that shoots bursts of high-impact frozen
gas. Also armed with two
armor-piercing, sonic-screamer pistols.
Sizzle
Sparkabot
Function: Interceptor
" Life in the fast lane is the only life worth
living. "
Strength: 4 Intelligence: 7 Speed:
6 Endurance: 7 Rank: 5 Courage: 7 Firepower:
6 Skill: 5
Exceeds the speed limit and every other limit.
Drives faster, uses more energy and gets
into more fights than any other Autobot.
A thrill-seeker. Enjoys life only when he's in
danger. If he's not burning rubber, he's
scorching Decepticons with his flamethrower
exaust. Maximum speed: 220mph.
Range: 550 miles.
Skids
Function: Theoritician
" Deep down, we are more like than unlike humans.
"
Strength: 4 Intelligence: 9 Speed:
5 Endurance: 6 Rank: 8 Courage: 7 Firepower:
7 Skill: 7
A daydreamer...often bumps into things at 60
mph while pondering Earth life instead of a
Decepticon attack. Considers Earth one
vast lab for his research. His findings are often
invaluable to fellow Autobots. Enormous
memory storage capacity. Carries a liquid
nitrogen rifle with 600 foot range. Twin
electron blaster of 20,000 volts can short-circuit
almost anything. At 60 mph can stop within
25 feet. Not very fast...often in danger due
to daydreaming.
Sky High
Pretender
Function: Scout
" Imagination is the key that unlocks the chains
of reality. "
Strength: 6 Intelligence: 8 Speed:
7 Endurance: 7 Rank: 6 Courage: 8 Firepower:
7 Skill: 8
A flying powerhouse of mechanical muscle.
All brawn and no brains. Has trouble
remembering where he is and why he's fighting.
Leg-mounted energy beams temporarily
burn out enemy visual sensors, rendering them
sightless. Utility belt equipped with
side-mounted, plutonium blasters with suborbital
capabilities. Transforms to jet helicopter
with long-range assault capablities.
Helicopter rotor also doubles as a molecular,
bond-smashing, sonic scythe. Also armed
with impulse-scrambling stun gun that jams
enemy frequencies.
Sky Lynx
Function: Lieutenant Commander
" The best achievements are worth repeating.
"
Strength: 10 Intelligence: 8 Speed:
10 Endurance: 10 Rank: 9 Courage: 10 Firepower:
7 Skill: 8
A powerful fighter. Self-centered and
boastful. Fearless, caring, believes himself to be
superior to many of his fellow Autobots.
Shell-resistant and steel-reinforced hull can
withstand enemy bomberdment and extreme temperature
variations. Possesses solar
powered auxillary engines. Acetylene
blaster inside cockpit shoots 3000 degree flames.
As space shuttle, has interplanetary travel
capabilities - maximum speed 30,000 mph,
range 40,000,000 miles.
Skydive
Aerialbot
Function: Aerial Warfare Strategist
" Only by studying the past can we win the
present. "
Strength: 4 Intelligence: 10 Speed:
9 Endurance: 4 Rank: 7 Courage: 7 Firepower: 8
Skill: 10
Fascinated by the science of aerial warfare,
he'd rather read about jet fighters than be one.
Can duplicate the flying motion of anything
he sees. Maybe the most skilled flyer of all
Transformers, but prone to mid-air stalls.
Flies at Mach 2.6 with 1400 mile range. Carries
laser guided missiles and uses nega-gun to crumble
objects by breaking molecular bonds.
Forms Superion with fellow Aerialbots.
Skyfall
Action Master
Function: Weapons Engineer
" Flying is the ultimate freedom. "
Strength: 6 Intelligence: 9 Speed:
2 Endurance: 7 Rank: 7 Courage: 9 Firepower:
6 Skill: 9
Can change into anything from a construction
crane to a can opener, then into a weapon in
less time than it takes to plug in a phone
jack. Even when he's battleing on the ground,
this former jet fighter has his head in the
clouds, daydreaming about flying. His nagging
partner, Top-Heavy
, can change into a radar-guided, triple-barreled, electro-pulse
machine gun.
Skyhammer
Ultra Pretender
Function: Ground and Air Assault
" There is no disgrace in not succeeding, only
in not trying. "
Strength: 8 Intelligence: 8 Speed:
8 Endurance: 9 Rank: 7 Courage: 9 Firepower:
8 Skill: 9
A valiant, vigilant warrior. Dedicated
to defending the innocent. Automated high-tech
sky cruiser ideal for defending against enemy
attack. T hermal blasters in wings liquefy
metal on impact. Front-mounted high-frequency
modulators provide long-range
audio and visual surveillance and tracking
capabilities. Coolant vents in nose emit black
clouds of sleep gas, and top-mounted turbo-fans
can produce cyclonic wind funnels. Also
armed with twin lightning bolt cannons and
programmable, steel-shattering sonic
overloader. Outer shell armed with photon
pistol and converts to super-sonic hoverjet.
Slag
Dinobot
Function: Flamethrower
" I have no need for friends, even less for enemies.
"
Strength: 9 Intelligence: 4 Speed: 3
Endurance: 9 Rank: 4 Courage: 7 Firepower: 8 Skill:
7
Slag is enormously strong, disruptive, and just plain
mean-spirited and often brawls with
his comrades...which is why they seldom help him when
he's in trouble. Despite his nasty,
rash personality, he does share their dislike for
authority. His mouth shoots 3000 degrees
Celcius flames up to 80 feet and he enjoys melting
enemies into pools of liquid metal. He
isn't too bright and likes shattering brick buildings
with his head, he also uses an electron
blaster in Dinobot Mode.
Slamdance
Cassette Gestalt
(Note: No Tech Spec given)
Slapdash
Powermaster
Function: Interceptor
" Sometimes, if you wait long enough, problems solve
themselves. "
Strength: 5 Intelligence: 5 Speed: 5 Endurance:
7 Rank: 4 Courage: 8 Firepower: 6 Skill: 5
Disorganized, neglectful, sloppy; often goes to war
without his weapon, or grinds to a halt
for lack of fuel. Relies on others to pay the
consequences for his mistakes. Often locked
in vehicle Mode because he's left behind his partner,
the Nebulan, Lube, without whom he
can't transform. Lube
is meticulous, short-tempered, and usually at odds with Slapdash.
Armed with a powerful electro magnetizer that drains
Decepticon power sources.
Slingshot
Aerialbot
Function: Ground Troop Support
" I'm even better than I think. "
Strength: 6 Intelligence: 6 Speed:
8 Endurance: 4 Rank: 5 Courage: 8 Firepower:
8 Skill: 9
He won't ever win a Mr. Popularity contest
- incessant braggart who takes credit for
exploits of other Autobots. Optimus Prime
supports him because he's hard working and
loyal. Extremely manuverable with vertical
landing and take off capability. Flies at Mach
1.6 with 800 mile range. A sharpshooter
with twin mortar cannons as jet, neutron rifle as
robot. Forms Superion
with fellow Aerialbots.
Sludge
Dinobot
Function: Jungle Warrior, Demolitions
" Stomp your enemy, crush him under your feet. "
Strength: 9 Intelligence: 3 Speed: 2 Endurance:
10 Rank: 4 Courage: 9 Firepower: 1 Skill: 5
Likes to make presence known -- a footstep can be heard
and felt in a 3-mile radius.
Gentle and shy, but terrifying and unstoppable in battle.
Like other Dinobots, dislikes
Optimus. Can exert 40,000 psi via feet -- enough
to shatter a bridge. Immense strength
and endurance. Adept at fighting in water, swamp,
and jungle. Slow, not too clever --
often victim of the calamities he causes.
Smokescreen
Function: Diversionary Tactician
" A look can be deceiving; a touch can be lethal.
"
Strength: 4 Intelligence: 9 Speed:
7 Endurance: 6 Rank: 6 Courage: 8 Firepower:
7 Skill: 9
Whether engaged in raging battle or friendly
conversation, an ulterior purpose usually
exists. Job is to lead enemy astray.
Sneaky, but charming and affable...considered most
devious yet most trusted of Autobots.
In car mode, emits thick smoke from tailpipe...
attracts to metal. In robot mode, shoots
missiles which wreak havoc on enemy aircraft
radar and guidance systems...electro-disrupter
rifle shorts out electrical targets.
Snarl
Dinobot
Function: Desert Warrior
" Only in war is there happiness. "
Strength: 9 Intelligence: 6 Speed:
3 Endurance: 9 Rank: 4 Courage: 8 Firepower:
1 Skill: 4
An unhappy loner of few words and fewer opinions.
Finds joy only in battle. Hates his
Dinobot form, longs to return to Cybertron.
Large golden plates on spinal assembly are
solar collectors...strength increases tenfold
in sunlight. Tail can shatter 20 foot concrete
cube. Armored hide resists most missiles.
Vulnerable to nighttime attacks due to his
weaker state. Slow...uncooperative nature
hinders others from helping him.
Snarl
Action Master
Function: Desert Warrior
" Only in battle is there true happiness. "
Strength: 9 Intelligence: 6 Speed:
2 Endurance: 9 Rank: 5 Courage: 8 Firepower:
7 Skill: 5
An unhappy loner of few words and fewer opinions.
Finds pleasure only in conflict.
Otherwise, this stubborn, surly Dinobot is as
welcome as a turboworm crawling up an
exaust pipe. Solar-powered, his strength
increases tenfold in sunlight. Paired with
Tyrannitron, a
tiny, tempermental terror who'd rather sink his teeth into his opponent's
ankle assembly than convert into Snarl's metal-rendering
shrapnel rifle.
Splashdown
Pretender
Function: Naval Commander
" Outflank your enemy and you won't have to
outgun him. "
Strength: 7 Intelligence: 8 Speed:
6 Endurance: 7 Rank: 8 Courage: 9 Firepower:
7 Skill: 8
A hard-living, hard-hitting, wind-torn soldier.
A veteran of battles on 10,000 oceans on
1,000 worlds throughout the universe.
At home on water, mercury, even liquid lead.
Outer shell armed with long-range, armor-piercing
harpoon gun and electro-sword.
Robot and hovercraft modes armed with photon
blaster. Outer shell composed of
high-density armor impervious to corrosive
liquids and strong enough to withstand
underwater depths of over 30,000 feet.
Transforms to hovercraft with maximum speed of
210 mph.
Springer
Triple Changer
Function: Aerial Defense
" Strength is more than physical. "
Strength: 9.5 Intelligence: 8 Speed: 8
Endurance: 9 Rank: 7 Courage: 9 Firepower: 7 Skill:
7
A wise-cracking, sharp witted adventurer. Powerful
Autobot fighter with a massive
physique and an easy-going manner. Possesses
incredible "springing" power in his legs.
Travels long distances with pogo-like motion.
In robot Mode, carries a laser that
produces giant wind tunnels. Helicopter blade
transforms into a light saber that can cut
through concrete. Optimistic and good humored.
Sprocket
Action Master
Function: Surface Surveillance
" Know your enemy and victory is yours! "
Strength: 9 Intelligence: 7 Speed: 8 Endurance:
6 Rank: 6 Courage: 9 Firepower: 9 Skill: 8
Sprocket is programmed to take fast, forceful action
and no prisoners. This fierce warrior
doesn't withdraw from a battlefield until he's covered
it with the smoking wreckage of
Decepticons. He drives a rebuilt, all-terrain
Attack Cruiser which has the standard
supply of two photon rifles, metal-immobilizing magnetic
rockets, and bumper energy
shields. The Attack Cruiser converts into a vector-thrust
hovercopter, armed with
front-moounted plasma-pulse machine guns.
Steeljaw
Cassette
Function: Tracker
" What the eyes don't see, the nose knows. "
Strength: 8 Intelligence: 8 Speed:
2 Endurance: 9 Rank: 6 Courage: 9 Firepower:
1 Skill: 9
When he's on the hunt, his prey is as good as
caught. Determined, tenacious, cooly
professional when on a mission. Likely
to trace any scent. Range of 800 miles.
Super-strong jaws -- can snap a foot thick
steel cable with one bite. Carries two
solar-powered pellet guns that fire 1200 rounds
per minute. Lack of sunlight hampers the
guns' performance. Can electromagnetize
himself in cassette mode. Prone to rusting.
Strafe
Technobot
Function: Aerial Gunner
" Shoot everywhere -- since that's where the
enemies are. "
Strength: 5 Intelligence: 6 Speed:
6 Endurance: 7 Rank: 5 Courage: 8 Firepower:
7 Skill: 4
He never looks at his targets before he shoots
since he never aims -- he just sprays artillery
in all directions as soon as he arrives.
High-strung, unnerved by quiet, expert marksman.
Lightning fast reflexes. In vehicle mode, maximum
ground speed: 250mph; maximum air
speed: 580mph. Carries twin automatic
light-pulse blasters. In robot mode, uses heat-ray
rifle. Combines with fellow Technobots
to form Computron.
Streetwise
Protectobot
Function: Interceptor
" You have to know where you are before you
know what to do. "
Strength: 5 Intelligence: 9 Speed:
6 Endurance: 6 Rank: 5 Courage: 9 Firepower:
7 Skill: 7
Nothing escapes his notice...amazing capacity
to adapt to understand his environment.
Clever and determined - nothing deters him
from seekinmg his prey - except an empty fuel
tank. As car, has powerful double-mounted
air-compressor cannon with 50 mile range; as
robot uses blinding photon pistol. With
fellow Protectobots forms "Defensor".
Sometimes overheats as car.
Sunstreaker
Function: Warrior
" They can't beat the best. "
Strength: 5 Intelligence: 6 Speed:
7 Endurance: 8 Rank: 5 Courage: 7 Firepower:
7 Skill: 6
The complete egotist, Sunstreaker thinks he
is the most beautiful thing on Earth. Loves
his sleek styling, contemptuous of other Autobot
race cars (particularly his twin
Sideswipe).
Fires laser-guided ground-to-air rockets and high energy electron pulses
at
300 bursts/sec. Tough polymer-steel skin
resists artillery. Not a team player. Can be
baited into dangerous situations, but is a very
calm, competent, and ruthless war machine.
Superion
Aerialbot Gestalt
Function: Air Warrior
" To live is to fight; to die is to stop. "
Strength: 10 Intelligence: 3 Speed:
8 Endurance: 10 Rank: 5 Courage:10 Firepower:
8 Skill: 7
A fierce and frightful fighting machine.
Suppresses thought of the five Aerialbots that
comprise him, directs his thinking to one purpose:
destruction of Decepticons. Cold,
aloof. Flies at 800 mph, range 5800 miles.
Can demolish a battleship with one blow.
Uses electrostatic discharger rifle.
Difficult for him to adapt to new situations or be
innovative due to limited mental functions.
Sureshot
Targetmaster
Function: Sharpshooter
" Believing in yourself improves your aim better
than target practice. "
Strength: 6 Intelligence: 7 Speed:
6 Endurance: 7 Rank: 6 Courage: 8 Firepower:
7Skill: 10
His confidance borders on arrogance -- can hit
targets blindfolded, from memory. Resents
his twin laser cannon, Spoilsport
, since he needs no help from Sureshot to shoot, and
never asks for any. Spoilsport
likes to shoot and show off on his own. The two only
cooperate when their lives depend on it.
In vehicle mode, Sureshot's maximum speed:
290mph, range: 1200 miles.
Swerve
Function: Metallurgist
" Molecular structure is the window to understanding.
"
Strength: 6 Intelligence: 8 Speed: 5.5
Endurance: 8 Rank: 5.5 Courage: 6.5 Firepower:
1.5 Skill: 7
If Autobots had drivers licenses, his would have be
revoked. A menace on highways.
Doesn't pay attention to where he's going or the orders
he's being given - easily distracted
by anything. Hands' sensors can determine physical
and chemical properties of metals.
Goes 120mph, range 500 miles in car Mode. Gets
into lots of accidents.
Swoop
Dinobot
Function: Bombardier
" Fear can hit targets unreachable to bullets.
Strength: 6 Intelligence: 6 Speed:
8 Endurance: 9 Rank: 5 Courage: 7 Firepower:
7 Skill: 7
Enjoys watching enemies scatter before him
as he dives down from the sky...considers
spreading fear his greatest weapon. This
Dinobot's kind, good-natured side disguised by
his horrifing form...even his comrades shy
away. Flies at 250mph...air-to-air missile
launcher under each wing fires missiles equivalent
of 5000lbs. TNT, 8 mile range. As
robot, uses launchers and 4000 degrees Celcius
thermal sword. Fragile wings vulnerable
to enemy firepower.
Tailgate
Tranker Transport
(Pipeline &
Gusher )
Micromaster Combiner Transport
Function: Ground Defense and Counterattack
" Leave the enemy spitting dust and bolts. "
Strength: 8 Intelligence: 7 Speed:
6 Endurance: 9 Rank: 8 Courage: 10 Firepower:
5 Skill: 7
Headstrong heroes of armor and steel.
Able to carry emergency reinforcements and fuel
supplies to any area of confrontation.
Combines to form fully equipped battle platform
and heavy-hitting assault vehicle. Employs
twin gun emplacements for defensive
manuvers that blast Decepticons into deep space.
Utilizing the Micromaster Combiner
feature, able to connect with other Micromaster
Combiners to form fast-attack vehicles
equipped with multi-functional, combat and
transport capabilities. Commanded by
Pipeline and Gusher, who spend more time fighting
each other than fighting the enemy.
Topspin
Jumpstarter
Function: Land & Sea Assault
" The thrill is in the journey. "
Strength: 6 Intelligence: 7 Speed:
8 Endurance: 5 Rank: 6 Courage: 10 Firepower:
9 Skill: 8
No mountain high enough, no river wide enough
to stop this one robot wrecking crew.
Has superior mobility due to his Cybertronic
vehicular form. Views conquest of rough
terrain as much a victory as beating Decepticons.
Uses 2 rear jet engines to go
300mph...goes 80mph on water with 2 front pontoons...has
2 hi-voltage electric cannons
and 2 hand lasers built in...carries a powerful
twin ion impulse blaster.
Tracks
Function: Warrior
" Looking good is what life is all about. "
Strength: 6 Intelligence: 6 Speed:
7 Endurance: 8 Rank: 5 Courage: 6 Firepower:
8 Skill: 8
Called "lousy Earth-lover" by some fellow Autobots
because he prefers sleek Earth car
form to original robot form. Thinks they're
jealous of his good looks, but they feel
struggle against Decepticons should be his top
concern. As car goes 280 mph...uses wings
under rear fenders for sub-sonic flight.
As car or robot uses launcher to fire heat-seeking
incendiary missiles 60 miles. Has blinding
black beam gun.
Trailbreaker
Function: Defensive Strategist
" An Autobot is as good as the fuel in his tank.
"
Strength: 7 Intelligence: 6 Speed:
4 Endurance: 10 Rank: 7 Courage: 9 Firepower:
3 Skill: 7
Trailbreaker makes light of any situation,
no matter how serious. Practical joker and
cheerleader, but considers himself a liability
to Autobots since he consumes the most fuel.
Lacks self-esteem and often asks to be left
behind. Projects nearly impenetrable invisible
force-field. Can jam radio transmissions.
Very slow. Often mopes about his handicaps,
but his bravery and defensive prowess is unquestioned.
Twin Twist
Jumpstarter
Function: Demolitions
" War is wherever I want it to be. "
Strength: 8 Intelligence: 4 Speed:
7 Endurance: 7 Rank: 5 Courage: 9 Firepower:
7 Skill: 6
Nothing feels better to him than sinking his
drills into a slab of steel. Loves the scrap
metal results of his destructive fury and showing
off...will attack anything: enemy
Decepticon or harmless lamppost. Optimus
Prime worries about his uncontrollable
nature. Goes 200 mph...has two 6000 rpm
diamond-tipped drills...twin ion impulse blaster
shoots explosive 100 lb TNT shells. Goes
from vehicle to robot in .4 seconds.
Ultra Magnus
Function: City Commander
" Consistancy is victory. "
Strength: 9 Intelligence: 9 Speed: 6 Endurance:
8 Rank: 8 Courage: 9 Firepower: 6 Skill: 8
Ultra Magnus is all soldier. Most comfortable
when carrying out Optimus Prime's
orders. Possesses magnificent fighting skills,
courage, and a gift for battlefield
improvisation. Uncomfortable in the mantle of
leadership, but presents strong profile as a
commander. Carries missile launchers capable
of hitting a target 30 miles away. Resolute,
fair, and courageous beyond reproach. Ever ready
to sacrifice himself for the good of men
and mission.
Vroom
Mega Pretender
Function: Saboteur
" Don't take a chance if you don't stand a
chance. "
Strength: 6 Intelligence: 9 Speed:
5 Endurance: 6 Rank: 7 Courage: 9 Firepower:
7 Skill: 10
A drag racing daredevil. Learned his
trade blowing up enemy fuel depots in the Asphalt
Wars on Cybertron. Armed with two exterior
3000 rounds-per-minute ion pulse guns and
magnetic repeller rifle. Also wields mind-altering
illusionizer that distorts optic impulses.
Transforms to rocket car made of rubber-coated
armor that deflects and ricochets enemy
shell fragments. Outer shell cycle equipped
with oil slick and smokescreen ejection
mechanisms, retractable tire spikes, hydraulic
jumpers in suspension system, and rocket
boosters in rear that provide short-term flight
capabilities. Combines with rocket car to
form super cycle equipped with digital fuel
gauges and micronized turbo injectors.
Warpath
Function: Warrior
" A good shot is worth more than a good intention.
"
Strength: 9 Intelligence: 5 Speed:
2 Endurance: 8 Rank: 5 Courage: 9 Firepower:
7 Skill: 10
Thinks he's more impressive than his comrades
do...likes to show off his sharpshooting.
Boisterous, loud-mouthed...raucous sence of
humor makes him welcome company. Vain
-- upset by even the smallest scratch to his
gun barrel. Can go 30mph over roughest
terrain, hit a hex-nut 1.5 miles away.
Shoots explosives, thermal, cryogenic, acid, and
sonic shells. Great strength, but helpless
if upended.
Waverider
Pretender
Function: Naval Warfare
" Freedom for all starts with freedom of navigation.
"
Strength: 7 Intelligence: 7 Speed:
6 Endurance: 8 Rank: 6 Courage: 9 Firepower:
7 Skill: 8
A furious fighter and formidable adversary
in battle. Prefers exploring the ocean bottom
for buried treasure over warfare. Enjoys
the "out-of-body" experience of working
side-by-side with his humanoid shell.
Without shell, transforms to aquatic sea-skimmer
capable of diving to a depth of 25,000 feet!
Armed for underwater combat with armored
shell, energy-spear gun and a thermal broad-axe!
Wheelie
Function: Survivalist
" Only the fierce shall live. "
Strength: 5 Intelligence: 6 Speed:
8 Endurance: 9 Rank: 5 Courage: 8 Firepower:
7 Skill: 8
Wheelie is the sole survivor from a party of
intergalactic colonists who crash landed on
Earth. He's a barbaric little savage who
managed to stay alive by cunning, stealth, and
fearlessness. Speaks in odd rhyming sentences
and despises the Decepticons. Fights only
when he's under attack and has to defend himself.
Staunch friend to the Dinobots and a
reliable ally for Hot Rod and Kup.
Wheeljack
Function: Mechanical Engineer
" Never do what your enemy expects you to do. "
Strength: 7 Intelligence: 9 Speed: 7 Endurance:
5 Rank: 8 Courage: 9 Firepower: 7.5 Skill: 10
Wheeljack is the mad scientist of the Autobots.
Always inventing new weapons and
gadgets. Most adept at driving while in care
Mode. Likes to show off his stunts. Flying
range of 800 miles using solid-fuel rockets in arms.
Shoots magnetic inducer,
shrapnel-needle, and gyro-inhibitor shells from his
shoulder cannons. He is his own worst
enemy. Often injured while experimenting with
new weapons.
Wheeljack
Action Master
Function: Tactical Diversion
" Never do what your enemy expects you to do! "
Strength: 8 Intelligence: 8 Speed: 6 Endurance:
9 Rank: 8 Courage: 9 Firepower: 6 Skill: 7
Wheeljack built and currently drives the Turbo Racer,
the most versatile ground/air
attack vehicle ever made. In car Mode, its energon-injected,
liquid nitrogen-cooled engine
accelerates the craft from 0 to 250 mph in just 3 seconds.
Armed with Laser-strafer rifle
and a rear-mounted cannon that fires shrapnel and incendiary
projectiles. Car instantly
converts into jet fighter with nose mounted proton
missile launcher.
Whirl
Function: Aerial Assault
" If used logically, madness makes a great
weapon. "
Strength: 8 Intelligence: 8 Speed:
8 Endurance: 8 Rank: 6 Courage: 9 Firepower:
8 Skill: 8
Loves his job...careens across the sky spinning
and weaving wild, crazy patterns. Believes
enemies are more terrified of him if he acts
wild during an attack. Flies at 400 mph, range
1600 miles. Amazing maneuverability...can
fly at almost any angle. Carries four
incendiary-shell cannons hi-energy photon beam
rifle. Great strength as a robot...has
null-ray module on hand, paralyzo box on leg.
Reckless...prone to rotor blade damage.
Wideload
Throttlebot
Function: Materials Transport
" Look good and you'll have the world in your
pocket. "
Strength: 9 Intelligence:
4 Speed: 2 Endurance: 9
Rank: 5 Courage: 7 Firepower:
1 Skill: 5
Usually he's so dirty you'd think he sweated
grease, but he's a neatness fanatic. Vain and
superficial -- judges others on appearances.
Uses spare time to work on his polish. Can
haul up to 1,000,000 pounds. Uses hands
and tires' sensors to find new sources of raw
materials. Unusually susceptible to rust,
an embarrassment given his pride in his
appearance.
Windcharger
Function: Warrior
" Quick action equals quick victory. "
Generation 1
Strength: 4 Intelligence: 6 Speed:
8 Endurance: 4 Rank: 5 Courage: 9 Firepower:
7 Skill: 6
Windcharger is the fastest Autobot over short
distances. Good in situations requiring fast,
decisive action. Enthusiastic, but inpatient.
Short attention span. Casts powerful
magnetic fields which can attract or repel
large metal objects. Smashes them at closer
distances. These abilities use up tremendous
energy. Often burns himself out due to
carelessness.
Wreck-Gar
Junkion
Function: Junkion Leader
" Collect and save, collect and save. "
Strength: 8 Intelligence: 7 Speed: 6 Endurance:
10 Rank: 7 Courage: 9 Firepower: 7 Skill: 7
Wreck-Gar leads the Junkions, a race of junk robots.
He's made of rusted scraps, chassis
bits, manifold parts, and dented odds and ends.
A little scatterbrained, he speaks in
odd-ryming, pieced-together sentences. His words
are a junkyard collection of broadcast
fragments from T.V. commercials and radio jingles.
In robot mode, he carries an armor
axe and a decelerator laser that inhibits an enemy
robot's flow of cerebral impulses.